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Time:   20:20:42 CET   11:20:42 PST   14:20:42 EST   04:20:42 Seoul   03:20:42 Beijing

NEWS
SK speaks on win over GamePlay, loss to MiBR

By Rod 'Slasher' Breslau
Oct 5, 2008 02:31


ImageTaking a break after the GamePlay match, the team sat outside and discussed their mistakes, remarking on how they should have never went into overtime in the first place. "We lose situations where we get the entry frag, so we're just thinking of how we can get better," says Walle.



After a loss to MiBR on Dust2, SK came back with an overtime win over GamePlay on Train to advance. Taking a break after the GamePlay match, the team sat outside and discussed their mistakes, remarking on how they should have never went into overtime in the first place.

"We're losing six rounds as T even though we won the gun round", says Walle. "We lose situations where we get the entry frag, so we're just thinking of how we can get better. When we go inner [on Train], and they go slow and flash in there, if they manage to peak someone, we should go one for one kill. They had two at B often and we should have been able to counter. If they rush us, we should send one alley instead of two."

This was the team's third overtime win on Train in recent events, winning two previous matches at Dreamhack. RobbaN sees the wins as crucial to the teams' mental success.

Image"Winning those close matches gives a big motivation boost. Many teams get nervous when it comes to overtime, they're playing and aiming a burst-style strategy, playing passive because they're scared of dropping a round."

MiBR has been domnating the competition this event, sending SK to the losers bracket with a 16-6 score and demolishing EG 16-2 in the upper bracket final. SK could never get their foot off the ground against MiBR, even though the team mostly knew what was coming at them.

"The fourth round we got peaked and then it happened a few rounds later, we just couldn't get into the game" says Walle. "We know how they play but we just couldn't stop them. We have to make some changes if we end up squaring off against them again. We should flash and team the second peaks, we want to flash before they get set and have two guys secure the peaking positions. Of course this is easier said than done." MiBR's aim and positioning has been quite frustrating for all the teams so far. "As soon as we were going to execute our plan for the round, they'd get two quick peaks from nowhere", says Zet. "We will probably be a bit more defensive for those extra seconds next time."

SK is currently facing off against Meet Your Makers, where the winner will take on Team EG in the lower bracket finals.


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