Time:  03:33:22 CET  18:33:22 PST  21:33:22 EST  10:33:22 Seoul  09:33:22 Beijing
NEWS
Vultures? What Vultures?
Bored of hearing the Vultures squawking over Warcraft's corpse? The Zechs Files hopes to wake you from your slumber as it investigates the case of the missing birdies.
By Michael 'Zechs' Radford
Jul 1, 2008 12:35
Bored of hearing the Vultures squawking over Warcraft's corpse? The Zechs Files hopes to wake you from your slumber as it investigates the case of the missing birdies.An orc lay motionless amidst the muddy grass. All around him he heard the sound of battle but for him, he realised, it was over. After just a few short years of fighting, his battle was over.
His head was pounding, his side hurt where the sword bit into him and his fingers were wet with his own blood. He looked to the sky. As he waited for his ancestors to descend and carry him away with them, he spied a couple of Vultures circling overhead. He closed his eyes in resignation, hoping only that death would come painlessly.
…
So, ESL is going to kill WC3 apparently. Forgive me for being blunt, but I beg to differ.
If Warcraft is to die any time soon it will be because of another game, with a similar name, from the same company, not from any MMO. I can’t help but feel that the vultures circling Warcraft from on high have overlooked one glaringly obvious point: WoW is not an RTS game.
Now I can see ESL’s logic with picking WoW, and, for what it’s worth, though I’ll probably be virtually hung, drawn and quartered in the comments for admitting this in a WC3 column, I like the game; WoW has vastly more players and potential spectators than its older brother but then WC3 has lived for years without those players.
WoW didn’t just come along last week and pluck 10 million players out of thin air. It’s been around for three years now, and WC3 has being going along quite nicely all this time. The RTS incarnation is not going to lose players to WoW because if it was they would have already left. In fact a large proportion of the WC3 community despise the MMO for various reasons. The fact is that WC3 has a large enough community to support it as an esport, even now.
So we’ve established that WoW isn’t going to kill off WC3 by itself, but what of ESL’s decision to drop the latter game for its Extreme Masters? Well, I like a good analogy, and I can think of none more fitting than that good old punch-bag, the CGS. The American TV league has made a success out of CS:S in parts of the world but it has nowhere near killed off 1.6. Similarly, ESL will help WoW grow without really damaging WC3.
Originally I thought of the CPL, but there some important differences between ESL EM dropping WC and CPL dropping CS back in the day. For one thing, ESL’s game choice does, on paper, make perfect sense and they will gain viewers from it whereas CPL’s decision made little sense back then and even less in retrospect.
How, though, did CS survive its most important tournament dropping it? Well, the answer is very simple: there was more than just one tournament. It sounds obvious but it’s an important truism and one that holds sway for WC3. Think PGL, think ESWC, and think ESL’s own WC3L. They will still be around, as will Blizzard's own Battle.net ladder.
Defenders of ESL’s decision claimed that WC3 is slowly dying in Europe yet if it were true, surely they would stop running WC3L too. It's true that WC3 is not as strong in Europe as it is in Asia, but that’s missing the point again. It’s like saying British rugby is dying because it’s not as popular as Australian rugby – Brits would rather watch football. Rugby still manages enough fans to keep the sport fit and healthy, though, and so does Warcraft. Just because it isn’t the single most popular game doesn’t necessarily mean that it is unpopular.
What will kill Warcraft, if anything, is Starcraft. I'll make a confession now: I've never touched SC in my life. However, I know enough to realise this game's popularity amongst amateurs and professionals alike. I don't agree with ESL's assertation that esports cannot support two RTS titles, but at the same time it would be naive to think that all the Warcraft players will stick with Warcraft. Even Grubby once told me he would rather play Starcraft if it weren't for the money involved in its fantasy-based counterpart.
Still, I can hope they do stick around.
…
Slowly, blinking, the orc opened his eyes again. The sun beat down on him and reminded his eyes of the pain in his head. His mouth was dry from the baking heat and the thumping in his head had only gotten worse. Nevertheless, he was alive. Slowly his eyes adjusted to the glaring sunlight and he could make out the outlines of clouds above him. The bleeding from his side had slowed to a steady trickle and he took, he realised, his first breath since awakening. As he tried gingerly to pull himself up he realised the sky was clear – the vultures had gone.
He managed, with some effort, to regain his feet and glance around groggily. His clan had gone but so had the humans they had been fighting. The air was silent, punctuated now and then by a breeze or by an insect chirping.
Then he caught a glimpse of something far away on the horizon. Instinctively, his hand gripped the shaft of his axe but his grip loosened when he saw it was not the silver colour of human armor – it was brown. It was still distant enough that he couldn't make out much detail but it did seem serpentine and he was able to make out two vicious looking talons where an orc would have hands. Even from so far away it did not look friendly.
The Zechs Files is back again next Tuesday.
His head was pounding, his side hurt where the sword bit into him and his fingers were wet with his own blood. He looked to the sky. As he waited for his ancestors to descend and carry him away with them, he spied a couple of Vultures circling overhead. He closed his eyes in resignation, hoping only that death would come painlessly.
…
So, ESL is going to kill WC3 apparently. Forgive me for being blunt, but I beg to differ.
If Warcraft is to die any time soon it will be because of another game, with a similar name, from the same company, not from any MMO. I can’t help but feel that the vultures circling Warcraft from on high have overlooked one glaringly obvious point: WoW is not an RTS game.
Now I can see ESL’s logic with picking WoW, and, for what it’s worth, though I’ll probably be virtually hung, drawn and quartered in the comments for admitting this in a WC3 column, I like the game; WoW has vastly more players and potential spectators than its older brother but then WC3 has lived for years without those players.
"If Warcraft is to die it will be because of another game from the same company, not from any MMO."
WoW didn’t just come along last week and pluck 10 million players out of thin air. It’s been around for three years now, and WC3 has being going along quite nicely all this time. The RTS incarnation is not going to lose players to WoW because if it was they would have already left. In fact a large proportion of the WC3 community despise the MMO for various reasons. The fact is that WC3 has a large enough community to support it as an esport, even now.
So we’ve established that WoW isn’t going to kill off WC3 by itself, but what of ESL’s decision to drop the latter game for its Extreme Masters? Well, I like a good analogy, and I can think of none more fitting than that good old punch-bag, the CGS. The American TV league has made a success out of CS:S in parts of the world but it has nowhere near killed off 1.6. Similarly, ESL will help WoW grow without really damaging WC3.
Originally I thought of the CPL, but there some important differences between ESL EM dropping WC and CPL dropping CS back in the day. For one thing, ESL’s game choice does, on paper, make perfect sense and they will gain viewers from it whereas CPL’s decision made little sense back then and even less in retrospect.
"ESL will help WoW grow without really damaging WC3, just like CGS did to Source and 1.6."
How, though, did CS survive its most important tournament dropping it? Well, the answer is very simple: there was more than just one tournament. It sounds obvious but it’s an important truism and one that holds sway for WC3. Think PGL, think ESWC, and think ESL’s own WC3L. They will still be around, as will Blizzard's own Battle.net ladder.
Defenders of ESL’s decision claimed that WC3 is slowly dying in Europe yet if it were true, surely they would stop running WC3L too. It's true that WC3 is not as strong in Europe as it is in Asia, but that’s missing the point again. It’s like saying British rugby is dying because it’s not as popular as Australian rugby – Brits would rather watch football. Rugby still manages enough fans to keep the sport fit and healthy, though, and so does Warcraft. Just because it isn’t the single most popular game doesn’t necessarily mean that it is unpopular.
What will kill Warcraft, if anything, is Starcraft. I'll make a confession now: I've never touched SC in my life. However, I know enough to realise this game's popularity amongst amateurs and professionals alike. I don't agree with ESL's assertation that esports cannot support two RTS titles, but at the same time it would be naive to think that all the Warcraft players will stick with Warcraft. Even Grubby once told me he would rather play Starcraft if it weren't for the money involved in its fantasy-based counterpart.
Still, I can hope they do stick around.
…
Slowly, blinking, the orc opened his eyes again. The sun beat down on him and reminded his eyes of the pain in his head. His mouth was dry from the baking heat and the thumping in his head had only gotten worse. Nevertheless, he was alive. Slowly his eyes adjusted to the glaring sunlight and he could make out the outlines of clouds above him. The bleeding from his side had slowed to a steady trickle and he took, he realised, his first breath since awakening. As he tried gingerly to pull himself up he realised the sky was clear – the vultures had gone.
He managed, with some effort, to regain his feet and glance around groggily. His clan had gone but so had the humans they had been fighting. The air was silent, punctuated now and then by a breeze or by an insect chirping.
Then he caught a glimpse of something far away on the horizon. Instinctively, his hand gripped the shaft of his axe but his grip loosened when he saw it was not the silver colour of human armor – it was brown. It was still distant enough that he couldn't make out much detail but it did seem serpentine and he was able to make out two vicious looking talons where an orc would have hands. Even from so far away it did not look friendly.
The Zechs Files is back again next Tuesday.
RELATED NEWS
Loading comments...
Most read last month
Most discussed last month




This is blasphemy! This is madness!
Madness? THIS IS SPARTA
If Grubby said those words, he would wear a Netherlands shirt.
See?
Simple diplomacy.
Good read, zechs. This put me at peace.
"it was over. After just a few short years of fighting, the battle was over for him."
"realising it was all over for him, hoping only that death would come painlessly."
Oh, and i'm pretty sure that should be 'penmanship' while we're playing that game.
I'm not going to throw out the illusion that WoW takes no skill, because pretty much anything requires some degree of skill and there are a lot of games that WoW takes more skill than. The issue at hand is how much we're willing to compromise for large numbers and cash. We also need to let developer know what we expect out of a game in order for it to be a popular esport. Blizzard has done a lot to try to make WoW more esport friendly, but it's still far from being where it needs to be.
The skill gap in the game needs to be improved and accessibility needs to be increased. Blizzard has been doing a really good job on the second part lately, but even then it still needs a lot of work to encourage more teams to be able to play competitively. Despite the player base and so on, there are very few WoW teams that can even begin to comprehend putting in time to be competitive and so on. The game also needs to be more spectator friendly and so on.... there's a lot of things that need to be changed.
I'm not against this kind of game entering the market, but esports is going to take a lot of work from developers and strength in the community to demand the effort required if it's going to be able to compare with other sports and competitive activities. CS 1.6 and SC are great examples of games that we can use for a long time and develop esports around, we need to build around these types of long lasting game and push developers to create games that have the same kind of potential. Hopefully someone understands the point I'm trying to make.
or is it just me
I don't have anything that I want to say about the topic... but I'd like to ask you if you have any full stories like the one right here... I would love to read some.
From a business perspective the ESL's decision is obviously to make as much money as possible (the point I'm making is that they make money using WC3 but can make more by using WoW), they can generate much more short term traffic by using WoW over WC3, and when the time is right, drop the game. The current system promotes a bad competitive model which nearly all organisations abuse, whether it's the ESWC, WCG or the CGS.
It would be nice to see one of the big competitive organisations come out and say, "we guarantee that we're going to use game x for the next y amount of years/seasons" etc. Shame they're too interested in making a short term buck instead of investing in gaming.
wow cant kill wc3
sc2 cant kill wc3 you need a too good pc for sc2
cya in 3 years :)
wc3 in love
The obvious flaw in this one is that the CS-community outside of the US weren't dependant on CPL. I mean, just look at which [EURO] teams actually participated in the CPL. It was only those who either won a qualification, or had money in abundance (was able to send 5 guys over the pond and accomodate them for the whole periood).
Even more, the CPL had dropped CS back in 2005 when they launched their PK-World Tour. Her the CS-events were solely held and financed by the local partners, so the devaluation was actually beginning already in 2005 and continued until the eventual break between CPL and CS. And at that point, KODE5, Acon, SHGOpen, DreamHack and a couple of other regional [EURO] LANs already catered the community with top-notch events. CPL dropping CS and CGS taking in CS:S only affected the American CS 1.6-community (and that was a pretty heavy impact).
This is not criticism of your article (your point is excellent), I just think that the way you used the analogy is slightly wrong.
And it actually completely destroyed the US CS 1.6-community. To this day they are still trying to gather the pieces so they can field a world class team; something we haven't seen from the US since coL and 3D joined CGS.