The games chosen for the 2009 season are Quake 3, Quake 4, Warsow and UT3. The concept has brought mixed feelings from the community so far, but Garcia claims that it will create the stability that the 1v1 games need in order to survive as esports. The success of WC3 and CS, he tells readmore, comes from the fact that “they are individual games and were not changed every year." Here is his recipe for the success of deathmatch:
"We are interested in creating a model that will survive indefinitely, not just for a single year of happy pro players. We want the fans of all communities to watch, or at least some of them. (…) Games will come and go, but the Tour needs to start somewhere. We wanted four different game engines with four different movement systems and a possibility of uniting many communities. It won't unite everyone, but if it does a little bit then we have succeeded where all other leagues have failed and the FPS 1v1 will be better now than ever."
The AGP will replace no more than one game each season which, Garcia claims, ensures stability for the community of professional deathmatch players.
The rest of the interview goes into the AGP structure and aims in detail and explains the specific game choices for the tour. The rest of the interview can be found right here.
To find out more about the AGP, read SK’s interview with the tour’s founder, Jarod Reisin (here and here).









