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Wulf Franke: Warcraft 3 lacked future on a global scale

By Michal 'Carmac' Blicharz
Jun 19, 2008 22:38


ImageThe announcement of Extreme Masters III has made a big splash in the community, not least because of the removal of Warcraft 3. Michal "Carmac" Blicharz talks to ESL's EM Project Manager, Wulf Franke about all the details you might be curious about.



The first two seasons of Extreme Masters were among the most lucrative events in the world for Counter-Strike 1.6 and Warcraft 3. While the first season took the community by surprise, the second became one of the most important titles to have, so expectations were high for the upcoming EM season.

Wulf Franke talks about the details of ESL's new flagship event.

"Continental finals and the global challenges are going to be held at large conventions around the world."
How many tournaments will we see and where will they be held?
Nine offline tournaments will be part of the Intel Extreme Masters season III. The first event will be at Games Convention in Leipzig and the season will culminate at CeBIT 2009. There will be continental finals on each participating continent as well as Global challenges where everyone has a chance to prove himself and gain a spot at the global finals. These continental finals and the global challenges are going to be held at large conventions around the world. In total we are looking for an even split with 3 events in Asia, Europe and North America.

EM started off like the UEFA Champions League for eSports - why break away from the format and structure?
In 2006 it started as a Champions League in Europe, but the concept was never limited to Europe. In 2007 it evolved to a global tournament where everyone had a shot at the prize money. Now we are taking the next step in this progression by holding Champions Leagues on three continents. Asia, America, and Europe will have a league of eSports champions. And taking our additional global challenges into account, every eSportsman on this planet has the chance to qualify for the Intel Extreme Masters Global Finals at CeBIT 2009.

In addition the Global Challenges provide a perfect system to determine how many teams each continent should be sending to the global finals.

Could you explain the EM III structure? How can you qualify for the EM III final?
The Intel Extreme Masters need a multilayer structure to take the different continents and game preferences into account. There will be continental leagues in America and Europe. To qualify for these leagues you have to win your national ESL Pro Series or your national qualification cup if there is no ESL Pro Series in your country. For every team on these continents the continental Champions Leagues will be the only way to qualify for the Intel Extreme Masters Global Finals. The structure of these leagues will be similar to the already known Intel Extreme Masters format. However in Asia the People´s Republic of China and South Korea will get country finals instead of one final for the whole continent.

"The Intel Extreme Masters III will be the most exciting eSports story this year."
Then there are the global challenges. If you are not eligible for the continental champions leagues they are your chance to qualify for the global final. However only the top teams will be rewarded with a berth for the global finals. If you are eligible for a continental league and manage to win a global challenge the berth to the global final will be awarded to the continental finals.

So in total there will be at least three global challenges like the Intel Extreme Masters tournament in Los Angeles last year, four continental / country Champions Leagues and a the Intel Extreme Masters Global Finals at CeBIT in 2009.

What is different in EM III to what you will be doing compared to the CPL World Tour or the World Series of Video Games?
The Intel Extreme Masters III will have a continuous online league in Europe, America and Asia. This guarantees exciting matches, rivalries and stories throughout the season. Additionally we have the benefit of appealing to all eSportsmen by implementing the global challenges. These challenges will also feature the world's top teams, as lots of prize money is at stake.

One downside to the system that I see is that there seems to be no "story" throughout the entire season. Nothing that would link the events together like in the CPL or WSVG. Do you see that as a problem?
The Intel Extreme Masters are a long story but a story that should be told. The events are linked by the qualification for the global final or securing another qualification spot for your continent. The Intel Extreme Masters III will be the most exciting eSports story this year.

Is this the final format of the EM, or will it evolve in the future?
The foundation of the Intel Extreme Masters is still the same as it was in 2006. It has evolved to other continents and we opened possibilities for everyone to participate, as well as delivering exciting eSports matches at Global Challenges around the world. Of course it might evolve in the future. We are always keeping a close look on the community and change our tournaments according to their demands. So changes in the number of games or the tournament structure and the disciplines are possible in the future.

"We are always keeping a close look on the community and change our tournaments according to their demands."
What is the prize distribution between games and between events?
The exact distribution will be revealed later with the details concerning the events. We will be offering a prize purse of 750,000 US Dollars, which we can deliver due to the ongoing support from Intel and Dell.

What was the logic behind the game choices for this season?
As the global league of eSports champions the Intel Extreme Masters III need to focus on the eSports game with the highest potential on three continents. That is why we decided to take World of Warcraft instead of Warcraft III, which is a great eSports game by all means.

Counter-Strike is still the competitive game to be played in Europe and North America. In Asia has its fair share of top teams proved by last seasons runner up from South Korea.

World of Warcraft is huge in Asia and North America and nearly all top European teams have a World of Warcraft teams as well. When we conducted the World of Warcraft tournament last season in Sweden it was very successful in terms of viewers on site, on the videostream and on the website.

"We felt that Warcraft 3 lacked future on a global scale. In North America Warcraft 3 is dead. In Europe the remaining players are complaining that the only people still playing the game seriously are living in China."
Why was Warcraft 3 dropped?
We felt that Warcraft 3 lacked future on a global scale. In North America Warcraft 3 is dead. In Europe the remaining players are complaining that the only people still playing the game seriously are living in China. You could say outside China Warcraft 3 is pretty much going into a similar direction Starcraft took years ago outside South Korea. In China Warcraft 3 is without a doubt the hottest game there is. The Intel Extreme Masters events in China and Korea will have side competitions for RTS games, obviouly geared towards the local audiences.

World of Warcraft has a larger global community and Starcraft 2 is just around the corner.

What is the future of WC3 in ESL events in general?
Our Chinese ESL PGL just finished its third season last weekend. Once again it boosted records in concurrent viewers and overall sessions. ESL PGL is without a doubt the most successful Warcraft 3 1on1 tournament since the Intel Extreme Masters II Finals. Warcraft 3 is still a part of the European Nations Championship and it is the core of the ESL WC3L Series as well as several ESL Pro Series in multiple European countries. We will always offer tournaments and leagues for active game communities.


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