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Season 4 Rating Requirements, Blizz stops Point-selling
Written by trance in scene 6 months ago (38 comments) | Tagged in: wow arena changes
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WoW Arena Season 4 rating requirements are being enlisted for the majority of future honour items and arena items. Blizzard also is adjusting personal and team rating mechanics to stop 'point-selling arena rating for gold'.

These changes will effect season 4 items, while this seems like an attempt for Blizzard to make WoW-arena more competitive and having less teams filter in arena points. These changes affect Blizzard's policy against 'welfare epics, the idea of getting epic quality items for minimal effort' (stated by Tom Chilton, Head Designer of WoW) and will undoubtedly make top-end Arena and Honour items harder to obtain.

These changes also affect the concept of 'point-selling', the idea of selling weekly arena points by having point-buyers (players who buy arena points for gold) playing the minimal 30% needed in order to obtain points (example: team plays 7 games, point buyers play 3 games for 30%) - making these types of gold-earning schemes harder to operate in the future due to point-buyers needing personal rating to obtain items.

These changes also will tie arena players to their personal and team ratings in order to obtain arena points and items; making pvp gloves, off-hand, belts, necklaces and trinkets the only items available to non-personal rating requirements.

"Quoted from Drysc:
While Season 3 is still going strong, we wanted to announce ahead of time the rating requirements that will be present for arena items once Season 4 begins. We also wanted to give everyone a heads up to some changes that will be in an upcoming patch, altering how points are gained and players are matched in the arena system. The patch with these changes is scheduled to release before the start of Season 4.

First though, the rating requirement changes:

When Season 4 begins, Season 3 items will be reduced in personal and team arena rating requirement to:

Shoulders: 1950

Weapon: 1800

The new Season 4 items will have the below personal and team arena rating requirements:

Shoulders: 2200

Weapon: 2050

Head: 1700

Chest: 1600

Legs: 1550

Gloves: none

Off-hand: none

In addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:

Boots: 1700

Ring: 1650

Bracers: 1575

Belt: none

Necklace: none

Trinket: none

The Season 2 items, which will move to the honor system when Season 4 begins, will continue to have no rating requirement.

The changes to the rating requirements for these items reflect the nature of the items, their power, and the relative difficulty that should be had when attempting to obtain them. These items are comparable to those found in the newest 25 person raid zone, Sunwell Plateau, and should therefore also feel very challenging to obtain.

To help ensure that the challenge in obtaining these items stays true to those achieving these ratings, we'll also be implementing new rules with an upcoming patch to curb practices that undermine the core concepts of the arena system.

These rules are as follows:

"If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating."

This means that a player cannot join a highly rated team and begin earning points based purely on the pre-established rating of the team before they joined it. They'll need to compete, improve, and gain a personal rating worthy of the points they would receive.

"If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating."

This means that players cannot join a highly rated team and immediately face highly rated opponents, easily and quickly bringing their personal rating up. Instead they'll need to again compete, improve, and earn their rating.

We're excited to see these changes implemented, which will continue to emphasize the strong competitive nature of the arenas, and the challenge in obtaining the highest end rewards available for PvP."


source: MMO-Champion



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