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On sperms and a game's life span
Have you ever seen this cartoonish depiction of sperms racing somewhere, and then along the way they are fewer and fewer in numbers, until only a few are left? It's a decent analogy for a community of gamers, and it depicts one of the problems esports is facing - games come and go.
By Michal 'Carmac' Blicharz
Apr 22, 2008 02:08
Have you ever seen this cartoonish depiction of sperms racing somewhere, and then along the way they are fewer and fewer in numbers, until only a few are left? It's a decent analogy for a community of gamers, and it depicts one of the problems esports is facing - games come and go.Last week, buddy Zechs wrote a piece on how paying to play model could be beneficial for gaming. I agree to some extent, but all the way through. I believe it would not be enough because much of the problem is elsewhere.
If the game is successful, then the first wave gets reinforced by a few more. But each new wave will be smaller than the previous one until there will be no fresh blood coming in. New gamers are attracted to new games and so are sponsors of esports. The old titles quickly lose their appeal.
Look at Counter-Strike. It is doing fine, but is it really still on the rise?
Here lies a problem. Most esports games will keep withering in the foreseeable future. What this means for the tournament organisers is that they have to start over, get a new player base, create a new community of spectators and essentially build a new esport from the ground up after they replace a game with a new one.
Moreover, this is confusing for the general audience, if a league is actually attempting to push a game to the mainstream. Once it drops one game, the viewer has to be taught everything from scratch.
Consequently, there is no stability in the long run. No way to build your future on a very shaky present.
The key, it seems, is making sure that there is a constant stream of players coming into the game's community. Those to replace the ones that leave and those to grow the numbers further.
There are a couple of answers in the world of gaming, but the most fitting example is Magic: The Gathering, the trading card game. What if every two years you got a new version of the same game, with better features, nicer graphics, new maps, new mods and the same gameplay, only evolved and improved?
Wouldn't that help? Isn't that helping Call of Duty already? The tricky part is that the sequel actually needs to be an advancement compared to the original.
But in how many cases was it so?
"The life of a game has as happy an ending as a kiss of latex at the end of the tunnel."
The life of a competitive game has a few phases but as happy an ending as a kiss of latex at the end of the tunnel. In the first phase, thousands of new players begin to play the game. With time, those players get bored, find a new game to play, get girlfriends and boyfriends, grow old and find a job. They do not magically multiply - they die out.If the game is successful, then the first wave gets reinforced by a few more. But each new wave will be smaller than the previous one until there will be no fresh blood coming in. New gamers are attracted to new games and so are sponsors of esports. The old titles quickly lose their appeal.
Look at Counter-Strike. It is doing fine, but is it really still on the rise?
Here lies a problem. Most esports games will keep withering in the foreseeable future. What this means for the tournament organisers is that they have to start over, get a new player base, create a new community of spectators and essentially build a new esport from the ground up after they replace a game with a new one.
Moreover, this is confusing for the general audience, if a league is actually attempting to push a game to the mainstream. Once it drops one game, the viewer has to be taught everything from scratch.
Consequently, there is no stability in the long run. No way to build your future on a very shaky present.
"The tricky part is that the sequel actually needs to be an advancement in gameplay."
What could be done? Continuously fixing the game does not do the trick - preventing people from leaving can only go so far. Try getting a wife and a kid while playing your game all day. Try getting your parents to pay for your bills when you're 25 and still living on BattleNet.The key, it seems, is making sure that there is a constant stream of players coming into the game's community. Those to replace the ones that leave and those to grow the numbers further.
There are a couple of answers in the world of gaming, but the most fitting example is Magic: The Gathering, the trading card game. What if every two years you got a new version of the same game, with better features, nicer graphics, new maps, new mods and the same gameplay, only evolved and improved?
Wouldn't that help? Isn't that helping Call of Duty already? The tricky part is that the sequel actually needs to be an advancement compared to the original.
But in how many cases was it so?
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Q3 -> Q4 = :(
Saddening facts of life.
Does that fall under the same catagory? Or is it just an opinion only I share? :o
:(
All games that get old will loose it's edge for attracting new blood.
What was done with CoD and CS:S is a fine example of how to improve existing games, but some if the improvements or changes done in certain games dont always get excepted by the elite wich CS:S is a fine example of sadly :(
However, look at StarCraft, fewer play the game now however old schoolers start playing the game from time to time, also the audience is still growing
Some games need improvements or a new sexy look, but that sexy look can also come from the community and event organizers, with new maps, rules and so on to keep the fresh feeling coming, even if it's an old game, but it should be done from the very start :)
anyway i can't totally agree with your final thoughts
sure, your example is right, but if we think about CoD, it isn't as good as it looks like... there are many players, no doubts, but most of them are "public players" who doesn't care about competitive playing at all. i hope it will be the main gaming platform but i doubt that it is possible... ok, big teams invested in their CoD4 teams but after half a year this game doesn't appear on the most important lan tournaments. maybe it will, i really hope, but hey! sooner or later CoD5 and 6 will be released and it will start everything from the beginning...
i also think that 'competitive duel' also doesn't have very bright future (it is dead atm, isn't it? one event - ESWC - can't change everything). there will be Quake Live but it can be a big success or an epic fail. i think that there is one good way to bring competitive duel alive... someone should release completely new game and pump a lot of money into it (competitions). easy to watch and start if... something like Severity? ;). why completely new? because advantage of 'pro players' wouldn't be that big (at least in the beginning). of course player like Toxic or F1 always will get some advantage in Quake-like games but i think that there would be really many players with proper attitude. i am not interested in CS or SC but tell me, is it possible to become top-notch player if you start now? i don't think so...
i know that my post is a bit messy but it's late. it is a bit 'off topic' but i just wanted to write it :)
by the way, WarSow fits your description (Magic: The Gathering). each ~6 months "better (new) features, nicer graphics, new maps, new mods and the same gameplay, only evolved and improved. but it still too much like Quake (too easy for Quake, especially CPM players) and it's free so it doesn't mean anything in big gaming world :P
I disagree, at least for the SC part. There are many young players on the rise, in fact, a Korean 15 year old Flash is considered to be the best atm by many. The game is 10 years old - he was 5 when it came out... The thing is: Korea is special and it has a STABLE Stacraft progaming environment with a community surpassing the boundaries of gamers only. To complement what the article says: it's not just about gamers, it's a matter of social acceptance on a broader scale.
Quake Live will be released and, from what i've heard so far, it won't be much different than Q3 (gameplay wise). a lot of players will have big advantage based on their experience and it won't be 'noob-friendly' at all, at least i think so
Had you started playing Quake III a year or two after it's release then your first experience of online play would consist entirely of you having your ass handed to you for several hours a day, for several weeks.
That's not fun, in fact, those are the optimum conditions to convince someone to say "Fuck this", uninstall the game and never touch it again.
Publishers scrap their marketing campaigns once the budget is tapped, then they move on to market their latest title. Who is marketing Counter-Strike at the moment? The Counter-Strike community is.
Once a publisher packs up their marketing tools it's up to the communities to spread the word. To date some have been doing it quite well, but some haven't.
That's why Counter-Strike is more popular than ever and continuing to grow, meanwhile there's ten other competitive titles, good ones, laying in the grave yard.
If you want to entice a new audience then you have to let them know the game exists, sitting around waiting for a friend to introduce a friend to introduce a friend won't cut it.
What if every successful team went to one of the popular local television stations in their Country and demonstrated the game, explained the concept and informed the audience as to what opportunities and activities the game offers?
It would do a lot more good for the community than some poorly produced magazine or some random event.
The Scottish school board recently decided to teach game design in schools, so I think it's fair to say they're open minded when concerning video games. I remember our school used to have Unreal Tournament competitions at lunch times, why not Warcraft III or Counter-Strike?
Why aren't there more activity clubs in schools focusing on competitive gaming? It's simple, no one is bothering to ask.
Efforts within the e-sports community to reach out rarely reach beyond the already established boundaries, there's still a lot more to explore.
A dependency on technology sponsors isn't helping much at all either. Bigger communities means better sponsors, Pepsi and Pizza Hut, people who couldn't care less what the game looks like so long as people are staring at their insignia.
I find all this 'esports must change or die' stuff quite depressing, though i haven't exactly helped to fight against it myself. However, what you said is very true and gave me some hope. The example that springs to my mind is the asian tours of top-tier european football clubs but the principle is the same: people aren't going to watch things they don't know about, so take it to them. Let the dog see the rabbit, as it were.
I started "competitive" gaming in autumn ´06 when some guys in my class started to play CS. I was interested in what they talked about all the breaks so I bought 1.6 for 10€, started playing and...
And despite most of this guys are playing source by now (cause they suck at real cs :P ) I´m continuing 1.6 because it´s the best online game for me. I like the singleplayer campaigns in games like COD or so on, but CS it teh No. 1 online.
However this column is about growing an audience of players, right? And that is happening with FIFA because of the way it is distributed with a new game every year. And that goes hand in hand with Zechs article about paying for the games regularly keeping EA interested in promoting the game at all times.
So for FIFA the developers keep interest in the game and the community keeps growing.
WoW or Korean online subscription/microtransaction games are other very interesting ways of keeping the developers interested in growing the community.
eSports today is very commercial and dependent on the producers of the games, so it is quite important that they want to keep investing in the community in order for the community to grow. That is not happening with CS 1.6, Quake 3 or WC3, so those games die out slowly as you say. FIFA doesn't.
But I don't like that idea of paying for playtime anyways :P
the last 2 article from you carmac show why you are writting about eSports instead of playing them
maybe you haven't feel yet that you just could play that game for the rest of your life because it really does worth it and it that is so obvious that you will never be alone playing that game
games come and go cause they aren't good enough, if you play those games then your article is right, if you play a game like CS, SC or WC (wich would be a REAL eSports) then your article means shit.
But does this mean there are players coming into it all the time? No. For the reasons stated above.
possibly the worst "sequel" (for want of a better word) in gaming history.
make an Enemy Territory 2 and all ur problems will be solved :D at least mine will anyway :p
RTCW2 is going to be an epic fail the likes of which has never been seen before