Time:  18:16:17 CET  09:16:17 PST  12:16:17 EST  01:16:17 Seoul  00:16:17 Beijing
NEWS
WCG allows silent running
The WCG announced the tournament rules for their 2008 event and one of the most controversial rules in the history of the World Cyber Games Counter-Strike tournaments has been removed. Players are now allowed to silent run.
By Dominic 'immo' Koller
Apr 18, 2008 13:24
The WCG announced the tournament rules for their 2008 event and one of the most controversial rules in the history of the World Cyber Games Counter-Strike tournaments has been removed. Players are now allowed to silent run.Everyone still remembers the heavy discussion a year ago at WCG 2007 where the World Cyber Games banned the use of silent-run (otherwise known as Begrip-movement, double duck, duck jumping) and the disaster afterwards during the tournament. Many teams argued that their opponents used silent running and the outcomes of several games were decided outside of the servers.
Now it looks like the WCG have learned from this mistake and opened up the discussion about the rule a few weeks ago with offering three possibilities. The three possibilities offered were either to keep the old rule, remove it completely or to create a WCG mod for their competition. The community was able to send in their suggestions and it now turned out that the second possibility seemed to be the best, the silent-run rule is now removed.
Still, a new rule was added regarding the silent-run. The players are not allowed to bind +duck to their mousewheel since it's simplyfing the move and you won't get slowed down at all.
Also another rule was added which is only a problem for the team coaches since only one of them is allowed per team and is also only allowed to talk to the team during freezetime. The freezetime is 15 seconds (at each round start) which looks like it is much time, but coaches are mostly more talking during a game so maybe it will affect some teams to some extent.
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WCG News
Now it looks like the WCG have learned from this mistake and opened up the discussion about the rule a few weeks ago with offering three possibilities. The three possibilities offered were either to keep the old rule, remove it completely or to create a WCG mod for their competition. The community was able to send in their suggestions and it now turned out that the second possibility seemed to be the best, the silent-run rule is now removed.
Still, a new rule was added regarding the silent-run. The players are not allowed to bind +duck to their mousewheel since it's simplyfing the move and you won't get slowed down at all.
Also another rule was added which is only a problem for the team coaches since only one of them is allowed per team and is also only allowed to talk to the team during freezetime. The freezetime is 15 seconds (at each round start) which looks like it is much time, but coaches are mostly more talking during a game so maybe it will affect some teams to some extent.
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WCG News
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It's not the same spaming ctrl or wheel, with wheel you can do it much faster believe me..
So on wheel it has to be prohibited and that's absolutely right..
For me, they fucked it up a long time ago. They made the game slower, more tactical and more boring. Now all of a sudden they want to speed it up again. When I played duckjump was the key, mp5 duckjump rushes could make a difference against ducking M4A/AK players. Some people could even jump with AK/M4A1 and still hit a lot. But it wasn't real enough so they slowed it down, made only a glock hit in the air and that was it. What i see now, (let's call it) "the duck ducking movement" is for me a bigger mess than back in the duckjumping days.
Cheers anyway
Silent running = still making sound, but not so much and a little different.
its not forbiden, if u wanna bind... go ahead. its just the rules for the tournaments
hehe