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Transparency, or why StarCraft owns Warcraft 3

By Michal 'Carmac' Blicharz
Apr 15, 2008 02:53


ImageStarCraft, ladies and gentlemen, is a much better spectator sport than Warcraft 3. And if you are angered by this statement already, would it anger you even more if I said that my opinion on this issue matters more than yours?



It is very simple. You already love and enjoy Warcraft 3. The organisers of esports tournaments are not after you. They already have you. You watch those matches, you download replays and you get excited.

They are after me. It is me, and thousands of others like me, that the leagues need to reach out to to grow their sport. I could be their surplus. I am your paradigm for the random guy that won't play an RTS himself but will gladly watch a good game. This is why I am important and my perspective matters.

So here it is: between StarCraft and Warcraft 3 the older game is the far superior spectator sport.

"My girlfriend has never played games at all and she loves watching SC."
I have completed the Warcraft 3 single player campaign but I still don't really dig WC3 when I watch it. Seriously, when I play the game in single player for a week, I expect to understand the basics of what is going on in a match. I am not a complete retard, but in WC3 I don't.

On the other hand, I have never really played SC but I enjoy watching it greatly. My girlfriend has never played games at all and she loves watching SC. Not WC3. Why would that be?

The best things about SC are the game's pace, how dozens of units can perish within seconds, the quick turns of action, its intensity and non stop war going on. You can argue that WC3 is not as fast and exciting. You can say that the match develops at a much slower pace. But that's not even important.

"WC3's two bunches of colourful units running in circles around the bush in the middle of the map."
Before your eyes get bloodshot, I will say that I do know there is a lot to Warcraft 3. You do not have to tell me that. I am aware of the mind game and the wealth of skill you need to master it. I know there are so many little things that players use to corner their opponent into an unfavourable position. But how much of it actually translates into a visual cue that is understandable not just for those that know the game really well?

Let me tell you how an outsider sees Warcraft 3. It's two bunches of colourful units running in circles around the bush in the middle of the map for no apparent reason. Seriously, that's what it is.

By contrast, nothing gets more transparent than StarCraft. You have a clear front line, or a couple, and units just keep pouring into it (you can have two avalanches of units smashing into each other for four friggin' minutes, now how cool is that?). When more units die on one side of the front than on the other, the line moves and you can easily tell who is winning.

"A game needs to be transparent and easy to enjoy."
It may sound stupid to some, but how is a Quake or Counter-Strike player, let alone a non-gamer, supposed to enjoy a game where they cannot see who is winning? In Warcraft 3, they have a skirmish and run away. Then they run away again. And then you find out the guy that ran away is actually winning the game!?

In order for a game to grow as a spectator sport, it needs to be able to attract more than just its own players. It needs to be transparent and easy to enjoy. And it needs to entice with infinite depth beneath the surface level.

In Warcraft 3 there is so much more to enjoy than meets the eye. Sadly, there is so little that does meet the eye.


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