My mercenary in all of his scoundrel-ish beauty!
First and foremost is character creation. You will be given a wide range of customizable options, from appearance through clothing and finishing at voice, your mercenary alter-ego will be tailored exactly to your taste. Once that is done, you are faced with the choice between two game modes. Combining the best of both worlds, the game is separated into a PvE (Player vs Environment) and PvP (Player vs Player) modes. Each has its unique charm, drive and game style once entered. Shamelessly excusing my bad aim and rusty reflexes I clicked on PvE and fortunately, the developers were one step ahead.
Best of both worlds - PvE and PvP tailored to everyone's taste.
I was greeted by a screen which politely asked me to join the tutorial, a choice I gladly took. A both static and interactive in its own ways, I would urge everyone to give up 10 minutes of his game play experience just to familiarize himself/herself with all the intricacies of the Hazard Ops battlefield in order to avoid sticky situations once it counts. After finishing it I quickly joined a server in order to experience the PvE aspect of the game. Joined by a squad comprised of seasoned mercenaries I was tasked with defending myself and my comrades against hordes of zombies. While a straight-forward concept in theory, the small details such as terrain, cooperation, gun usage and defensive positions (points we will touch in-depth in later pieces) made it an exciting experience, especially when the undead throng became stronger with each wave…
Once that was done, I was greeted by tons of rewards from completed achievements and missions (more on that in later pieces) which I felt as a good pat on the back given the amount of zombies I eliminated. The logical choice now was switching to the PvP mode. Surprisingly the Player versus Player experience is at least twice as “colourful” with four modes to choose from – Free for All, Elimination, Demolition, Team Deathmatch and Beast. Five game modes, definitely something I did not expect.
Zombie opponents in the PvE mode are a blast!
With a decent amount of hours since the start of the beta, I still haven’t had the chance to touch upon all the parts of the game, something that is about to change in the upcoming future. There are still a ton of interesting aspects of HazardOps - boss levels, Demolition and Beast mode, Achievements, Ranking, the integrated social system, the in-game currency, character progression and tons of fun, among others.
While waiting for the next article in the series why not join in on the action? All you have to do is visit The Hazard Ops website and create an account. See you on the battlefield!
Former lead editor and interviewer for SK Gaming
Follow me on twitter - @Adddler or LINK
iNNERFiRE - multi-game journalist and Editor-in-Chief: 2012
onGamers - League of Legends Feature Producer: 01.2014 - 02.2015
SK-Gaming - League of Legends Lead Editor: 11.2012 - 08.2015
My journey into eSports started in 2004 when I accidentally caught a small video on TV from the WarCraft 3 WCG 2004 final. I opened up the SK Gaming website from my father's laptop and never stopped reading to this day. In early 2010 I started writing at a Bulgarian news website simply because I disliked how the current editor was handling his job and with time, I got to be Editor-In-Chief. My main writing interests back then were StarCraft 2, QuakeLive and League of Legends.
Fast-forward to 2012, after a small hiatus and moving to England to attend university, I decided to start writing news posts again, inspired by a couple of industry figures who have taken their turns taking eSports writing to a new level. With the beginning of IPL5, I was given a trial with SK Gaming which was successful and I never looked back.
In early 2014, onGamers presented me with an incredible opportunity to join their ranks which I took. Although I believe my 2014 was rather poor (in terms of work ethic and results), I have made changes during the winter break to ensure that sufficient effort will be made to repair that. Unfortunately, due to the collapse of the team, the project was at a stand still which marked the end of my stint with the oG crew.
I continued producing 1 on 1 interviews with SK members until July 2015. After that, other commitments arose and I figured I could not provide the flow of content I promised my superiors and took a step back, leaving SK.
If you are an eSports fan who is looking to get into writing or simply want to chat about eSports across the years, you can always find me on my twitter - @Adddler . Below you can find some trivia about me.
BroodWar / StarCraft 2
BW pro: sAvi0r and Flash (for different reasons)
BW race: Terran
BW series: Hana Daetoo MSL
SC2 pro: Creator and Stephano (different reasons)
SC2 race: Terran
SC2 series: ThorZain vs Polt at DreamHack Open 2012 and any big final played by King MvP
StarCraft related article: God of the Battlefield
Pro: Alexey 'Cypher' Yanushevski
Map: Aerowalk, BloodRun (100% Eastern European choices)
Series: Cooller vs Cypher. Especially the brilliant defensive Cypher game on Aero (game 4).
Rivalry: Rapha vs Cypher
Quake related articled: The Quadra Interview and the one and only Cypher PoV
League of Legends
Pro(s): FORG1VEN, Faker, WeiXiao, NaMei and Mata.
Position: AD Carry
Series: All the World Elite games at IPL5, KT Bullets versus SK Telecom T1 K OGN Summer 2013 Final and LPL Summer Final between StarHorn Royal Club and EDG (The perfect Jinx game by Namei).
League related article: Most of TeamLiquid.net's takes on the 2012 and 2013 OGN tournaments.
Team: Fnatic (2008-2009)
Series: AGAiN vs Fnatic at WCG 2009. Literally broke a cup after the game. One of the most emotional series for me as a spectator.
Gfinity League of Legends - August 2013 (SK Gaming)
EU LCS Week 5 London - June 2014 (SK Gaming / onGamers)
GamesCom 2014 Cologne - August 2014 (SK Gaming / onGamers)
EU LCS 2015 Week 7 Spring Split - March 2015 (SK Gaming)
Intel Extreme Masters Season IX Katowice - March 2015 (SK-Gaming)
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