NEWS
Tipping the Scales
Balancing a game is undoubtedly a difficult prospect. With such a great track record, though, Blizzard is surely one of the best. But by constantly balancing WoW around players’ complaints are they taking things too far?
By Michael 'Zechs' Radford
Apr 1, 2008 03:52
Balancing a game is undoubtedly a difficult prospect. With such a great track record, though, Blizzard is surely one of the best. But by constantly balancing WoW around players’ complaints are they taking things too far?One of the most interesting things about WC3 – another Blizzard game – is that for the past 18 months or so it has been completely left alone. When the current major patch was released players and fans complained about human towers and Nightelf in general. Now, pushing two years later, players and fans are complaining about human towers and Nightelf. However, a quick glance at SK’s own race stats will show you that Orc is actually doing pretty well for itself. The game has evolved without the godly hand of game developers poking through the clouds.
Now, talk to the WC3 community and they will – perhaps correctly – tell you that this is because Blizzard has given up on the game. Whatever the reason, though, strategies have evolved and despite what the fans may think the balance has shifted.
Take a look at WoW and you’ll see a game patched regularly to balance its every aspect. Every new patch, both major and minor, seems to bring along a new FoTM composition. The game never has longer than six weeks to breathe, and grow naturally. It's almost insulting - as if the players are incapable of learning how to beat the contemporary FoTM. Though, in Blizzard's defence, I'd think the same thing if I had to read as many whine-threads as their community managers do.
An interesting exception which proves the rule is the Warrior/Druid combo in two-vs-two. This set-up utterly dominated the twos bracket in season two and early season three. Despite massive outcry for Druid nerfs they never really came, yet we have already seen a decline in this team’s success. Granted, it is still somewhat over-represented, but not as strongly as before. Why? Because other teams have learned how to counter it
Why is this a problem? After all, some kind of levity is maintained between the classes, albeit a kind achieved by continually shifting the weight from one side of the scales to the other – from one extreme to another. Well, for the majority of WoW’s 9,000,000 players who just want their class to do okay it probably isn’t a problem at all. For the esports audience, however, things are a little different. We don’t want a game which is artificially balanced to give bad players a leg-up.
One of WoW’s biggest criticisms is that the skill gap is minimal. A successful player, the critics argue, just needs to out-gear his opponents. Now, while this is not strictly true it isn’t helped by Blizzard’s constant alterations to boost the arena representation of popular but under-represented classes.
Consider hunters for a moment. They are mentioned in Nerf Sap 10 in a way I’d never seen them publicly mentioned before and a way which I have often felt myself. Happyminti calls them overpowered and I almost agree (when I play on my Rogue I completely agree). Even on my Warrior they are incredibly hard to kill with a good healer backing them up and either CC-ing me out of the game entirely (really, Druid/Hunter is a ridiculous set-up) or eating my Druid’s mana.
However, the Hunter class is one of the most poorly represented classes in all three arena brackets. Correspondingly, Blizzard has patched them in the past and continues to publicly fret over their poor showing in the competitive side of the game. I wonder if it has occurred to anyone that maybe the type of person attracted to the Hunter class just isn’t very good at competitive gaming. I realise this is a pretty big generalisation, but it isn’t wholly implausible; big, cute, furry pets doing all the hard work for you? What kind of mentality enjoys playing a class where a semi-controllable NPC does about a third of the work for you?
Should that kind of player be given special dispensation and have his or her class made stronger in order for them to compete on the same level as a better player in a different class? For a multi-billion dollar making game: yes, for a sport: absolutely not. When Manchester United meet lower division teams in the FA Cup do they make their goal bigger to give the opponents a better chance?
Blizzard needs to decide whether arenas are for the hardcore or the casual, I really don’t think there is room for both in this kind of gameplay. At the very least, they need to allow the skilled players to show their skill. Listening to the community is generally a good thing and Blizzard have been one of the best in the business at it but this is the time to ignore it for once. The 3v3 tournament is a definite step in the right direction and I really hope we’ll get some good video coverage of it.
I’ll finish by saying I do like the arena system in WoW. I think it’s a great way to try and bring the game into the esports stable but by tinkering with the game so much, Blizzard are driving it further and further from it. Of course there are instances where tweaks are needed - bug fixes and the like, but in general a game is better off left to its own devices. Give us more maps, new graphics and get back to balancing PvE. We’ll balance PvP ourselves, thank-you very much.
PS. before I get Hunters flaming me I’ll say that of course there are good players out there representing your class and I’m sure you aren’t all girls and furry perverts (well, almost sure). I’m merely using you as an example… sorry!
Now, talk to the WC3 community and they will – perhaps correctly – tell you that this is because Blizzard has given up on the game. Whatever the reason, though, strategies have evolved and despite what the fans may think the balance has shifted.
"The game has evolved without the godly hand of game developers poking through the clouds."
Take a look at WoW and you’ll see a game patched regularly to balance its every aspect. Every new patch, both major and minor, seems to bring along a new FoTM composition. The game never has longer than six weeks to breathe, and grow naturally. It's almost insulting - as if the players are incapable of learning how to beat the contemporary FoTM. Though, in Blizzard's defence, I'd think the same thing if I had to read as many whine-threads as their community managers do.
An interesting exception which proves the rule is the Warrior/Druid combo in two-vs-two. This set-up utterly dominated the twos bracket in season two and early season three. Despite massive outcry for Druid nerfs they never really came, yet we have already seen a decline in this team’s success. Granted, it is still somewhat over-represented, but not as strongly as before. Why? Because other teams have learned how to counter it
Why is this a problem? After all, some kind of levity is maintained between the classes, albeit a kind achieved by continually shifting the weight from one side of the scales to the other – from one extreme to another. Well, for the majority of WoW’s 9,000,000 players who just want their class to do okay it probably isn’t a problem at all. For the esports audience, however, things are a little different. We don’t want a game which is artificially balanced to give bad players a leg-up.
One of WoW’s biggest criticisms is that the skill gap is minimal. A successful player, the critics argue, just needs to out-gear his opponents. Now, while this is not strictly true it isn’t helped by Blizzard’s constant alterations to boost the arena representation of popular but under-represented classes.
" We don’t want a game which is artificially balanced to give bad players a leg-up."
Consider hunters for a moment. They are mentioned in Nerf Sap 10 in a way I’d never seen them publicly mentioned before and a way which I have often felt myself. Happyminti calls them overpowered and I almost agree (when I play on my Rogue I completely agree). Even on my Warrior they are incredibly hard to kill with a good healer backing them up and either CC-ing me out of the game entirely (really, Druid/Hunter is a ridiculous set-up) or eating my Druid’s mana.
However, the Hunter class is one of the most poorly represented classes in all three arena brackets. Correspondingly, Blizzard has patched them in the past and continues to publicly fret over their poor showing in the competitive side of the game. I wonder if it has occurred to anyone that maybe the type of person attracted to the Hunter class just isn’t very good at competitive gaming. I realise this is a pretty big generalisation, but it isn’t wholly implausible; big, cute, furry pets doing all the hard work for you? What kind of mentality enjoys playing a class where a semi-controllable NPC does about a third of the work for you?
Should that kind of player be given special dispensation and have his or her class made stronger in order for them to compete on the same level as a better player in a different class? For a multi-billion dollar making game: yes, for a sport: absolutely not. When Manchester United meet lower division teams in the FA Cup do they make their goal bigger to give the opponents a better chance?
Blizzard needs to decide whether arenas are for the hardcore or the casual, I really don’t think there is room for both in this kind of gameplay. At the very least, they need to allow the skilled players to show their skill. Listening to the community is generally a good thing and Blizzard have been one of the best in the business at it but this is the time to ignore it for once. The 3v3 tournament is a definite step in the right direction and I really hope we’ll get some good video coverage of it.
"Blizzard needs to decide whether arenas are for the hardcore or the casual..."
I’ll finish by saying I do like the arena system in WoW. I think it’s a great way to try and bring the game into the esports stable but by tinkering with the game so much, Blizzard are driving it further and further from it. Of course there are instances where tweaks are needed - bug fixes and the like, but in general a game is better off left to its own devices. Give us more maps, new graphics and get back to balancing PvE. We’ll balance PvP ourselves, thank-you very much.
PS. before I get Hunters flaming me I’ll say that of course there are good players out there representing your class and I’m sure you aren’t all girls and furry perverts (well, almost sure). I’m merely using you as an example… sorry!
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couldnt agree more
It seems to me that nowdays, whatever the community asks, Blizzard gives with a lot less hesitation than ever before. Some 1+ year(s) ago, releasing a patch with class changes was really something.. big, something that everyone was looking forward to, because it was considered rarity (although it doesn't supose to mean it was always towards good.. but then, how can you define good or bad, from whose person/class/race POV...).
The last two paragraphs of your article sum-up things really, really good. Thank you for that.
Furthermore I honestly think Blizzard moves at a glacial pace when it comes to class balance, they certainly have knee jerked in the past and that I agree has been bad (holy paladins anyone?). However there is simply to much time and effort invested in everyones characters to simply have to 'reroll' to find the perfect counter.
I think to a certain extent you're right, druids had alot of the abilities that are a necessity to their success while they were still quite under represented at the start and it was how druids were played that changed that turned them into what they are now. PvP will always evolve, but that said there are alot of changes needed to get it to the point that it could be allowed to evolve.
all u people who say skill > gear r only half correct. this statement is true to a point. but when i'm playing my latest toon, spriest, with about 600 +dmg and 100 resilience, a full s3 of almost every class is going to kick my ass....sorry.
also if hunter weren't very strong, u'd see even less of them represented.
in rts you can always scout and react with a new techtree or build up counter ( anti air, base defense etc.)
wow arena is like 2 wc3 armies fighting, you can try to win with ghul / garg vs grunt / raider / bats, but most of the time you will lose that fight. you cant change your armie once the fight begins, sometimes you have a free win sometims a free lose.
and its very time consuming trying to prepare, you cant easily switch specs to try and counter
( from ele to heal shaman for example ). you need thousands of gold for respecs and enchants / gem, you need thousands of ADDITIONAL arena points for a whole new set.
i realy like wow arena, but to be honest it doesnt mean anything. we placed #2 in 5on5 with over 2500 rating but we played like a joke, no real timing or anything. ah good old 4dps days;)
With every new patch it just seams like teams pick out the new dominant FOTM comp and play that. Arena seams to lost it's luster in the sense that players and Blizzard themselves aren't giving time for people to adapt. It's really disappointing that all you hear about is people running counter-comps to this and that team. While it is a good idea to have a strong roster, Blizzard needs to make a step in the direction of keeping this to a minimum and giving any *smart* composition a chance to compete no matter what.
Your hunter rant is a little over the top though: have you seriously played a hunter in arena? I made a hunter alt and after arenaing with it for a while have found it to have some serious frustrations and limitations, despite being very very good in certain scenarios. Hunter representation is more about mechanics and class role than class power or playerbase skill.
The rant about hunters was misplaced too, if they were clearly overpowered atm you'd have a point saying Blizzard should've left them alone, nothing indicates this, except some classes's annoyances. Hunters are a powerful class but more situational than most other classes, which is a big weakness.