NEWS
SK vs teh super gosus match report by Pronne
SK faced the current leader of the Bloodlust 5vs5 ladder - teh super gosus in the Bloodlust Invitational tournaments winner bracket final. After two losses and a very controversial match conflict, SK managed to come back and win three straight games.
By Sebastian 'gosey' Selin
Feb 29, 2008 21:58
SK faced the current leader of the Bloodlust 5vs5 ladder - teh super gosus in the Bloodlust Invitational tournaments winner bracket final. After two losses and a very controversial match conflict, SK managed to come back and win three straight games.SK's Druid Pronne walks us trough all five games. A video showing the three last games, POV SK|Neilyo can be downloaded here.
Game 1, Nagrand Arena
In the first match we came into it with no idea how to play the composition of Warrior/Warlock/Druid/Mage/Paladin.
Neilyo got a good opener with sap on the mage with Shadowstep and opened directly on the warlock. Mykke went into the mix of everyone and cleaned their warlock of buffs and immediately harassed the druid with fear and burns to force him out of CC'ing our team. This worked, however our CC coordination with Mattyo, Gumbot, and myself was very poorly and a lot of our Crowd Controls were able to be dispelled even through rank 1 faerie fires, frostbolts, and moonfires. Their mage was able to control our mage and rogue pretty well along with the lock curse of exhaustion kiting with freedom/abolish well. Their paladin was trucking along with around 60% mana towards the end of the game and they were able to out mana us and finish off Gumbot.
Game 2, Ruins of Lordaeron
Lots of drama presented itself when Mykke got a 6 second lag spike and died during it. Whether or not it had any effect on the outcome is of the viewers opinions but it resulted in a loss for SK. Making it 2-0 Teh Super Gosus.
Game 3, Ruins of Lordaeron
After all the drama...
Started the game with an unlucky opener of sap missing on the mage(thanks to the talent arctic wins) but Neilyo was still able to get a shiv off on the warlock. Same strat as usual, Mykke chases the druid around burning/fearing when he can while dispelling everyone. Neil and Matt take heavy CC from the mage along with the warlock and druid applying fears and cyclones when they get a free chance. Veex does a pretty good job of kiting except he never got a good LOS or a 40 yard+ kite going on Neil giving an easy shadowstep to get back on him. Due to the damage on the pet from soul link matt, neil, and gumbot found TSG's fel hunter with around 40% HP. We got lucky with two big crits below 30% and were able to drop the first pet.
Veex, still kiting, was able to get into their start zone and summon a new pet after a spell lock on fel dom. TSG's DPS swaps onto mykke with only 300 mana. This was a fatal mistake to let Gumbot, SK's warlock, to do as he pleases with fears and free to dps. A couple minutes later after killing the first pet Neil and Matt saw the perfect opportunity to swap to the pet again and finished it. Leaving Veex without SL for the rest of the fight and eventually falls. 2-1 TSG.

Game 4, Nagrand Arena
This game our opener was a little different. The sap lands on the mage this time however the druid was able to find Neil out of stealth VIA Paranoia. Veex kept his distance and stopped any early focus fire on him for the first 30 seconds. Mykke was able to get a high ammount of mana burns on their druid and dispell the innervate while I was still around 60% mana with my innervate still up. Mykke was also able to get nature's swiftness off of their druid before it went off of their druid. Shortly after Neil takes a good amount of CC from fear to nova and starts to focus Valrath, TSG's Mage. Veex kites all the way across the arena and stops behind the pillar to get heals. However TSG's Druid goes to shadowmeld and drink while the paladin gets spell locked on his next heal on Veex. Giving SK the first kill on their warlock by Matt and Gumbot alone, somehow. Tying up the series 2-2.

Game 5, Nagrand Arena
Neilyo gets the same opener as Game 4 and pounced by the druid. Although this time TSG's warlock dismounted and got caught by my pounce opener. Allowing Neil to stick on the warlock for a bit. After a bit of focus fire on TSG's warlock we were able to swap to their paladin that was low because of Blessing of Sacrifice and force a Divine Shield on him. A cooldown you can not afford to be given up so early in the game. With his trinket and Divine Shield down the game came to an end very shortly after. Towards the end I felt our CC was almost perfectly coordinated this game. We were able to control all five players at a single time with Roots on warrior, Polymorph on their mage, Cyclone on their paladin, and Fear on their druid almost simultaneously. This gave us the perfect opportunity to seal the deal. Making it 3-2 SK after a controversial series.

Game 1, Nagrand Arena
In the first match we came into it with no idea how to play the composition of Warrior/Warlock/Druid/Mage/Paladin.
Neilyo got a good opener with sap on the mage with Shadowstep and opened directly on the warlock. Mykke went into the mix of everyone and cleaned their warlock of buffs and immediately harassed the druid with fear and burns to force him out of CC'ing our team. This worked, however our CC coordination with Mattyo, Gumbot, and myself was very poorly and a lot of our Crowd Controls were able to be dispelled even through rank 1 faerie fires, frostbolts, and moonfires. Their mage was able to control our mage and rogue pretty well along with the lock curse of exhaustion kiting with freedom/abolish well. Their paladin was trucking along with around 60% mana towards the end of the game and they were able to out mana us and finish off Gumbot.
Game 2, Ruins of Lordaeron
Lots of drama presented itself when Mykke got a 6 second lag spike and died during it. Whether or not it had any effect on the outcome is of the viewers opinions but it resulted in a loss for SK. Making it 2-0 Teh Super Gosus.
Game 3, Ruins of Lordaeron
After all the drama...
Started the game with an unlucky opener of sap missing on the mage(thanks to the talent arctic wins) but Neilyo was still able to get a shiv off on the warlock. Same strat as usual, Mykke chases the druid around burning/fearing when he can while dispelling everyone. Neil and Matt take heavy CC from the mage along with the warlock and druid applying fears and cyclones when they get a free chance. Veex does a pretty good job of kiting except he never got a good LOS or a 40 yard+ kite going on Neil giving an easy shadowstep to get back on him. Due to the damage on the pet from soul link matt, neil, and gumbot found TSG's fel hunter with around 40% HP. We got lucky with two big crits below 30% and were able to drop the first pet.
Veex, still kiting, was able to get into their start zone and summon a new pet after a spell lock on fel dom. TSG's DPS swaps onto mykke with only 300 mana. This was a fatal mistake to let Gumbot, SK's warlock, to do as he pleases with fears and free to dps. A couple minutes later after killing the first pet Neil and Matt saw the perfect opportunity to swap to the pet again and finished it. Leaving Veex without SL for the rest of the fight and eventually falls. 2-1 TSG.

Game 4, Nagrand Arena
This game our opener was a little different. The sap lands on the mage this time however the druid was able to find Neil out of stealth VIA Paranoia. Veex kept his distance and stopped any early focus fire on him for the first 30 seconds. Mykke was able to get a high ammount of mana burns on their druid and dispell the innervate while I was still around 60% mana with my innervate still up. Mykke was also able to get nature's swiftness off of their druid before it went off of their druid. Shortly after Neil takes a good amount of CC from fear to nova and starts to focus Valrath, TSG's Mage. Veex kites all the way across the arena and stops behind the pillar to get heals. However TSG's Druid goes to shadowmeld and drink while the paladin gets spell locked on his next heal on Veex. Giving SK the first kill on their warlock by Matt and Gumbot alone, somehow. Tying up the series 2-2.

Game 5, Nagrand Arena
Neilyo gets the same opener as Game 4 and pounced by the druid. Although this time TSG's warlock dismounted and got caught by my pounce opener. Allowing Neil to stick on the warlock for a bit. After a bit of focus fire on TSG's warlock we were able to swap to their paladin that was low because of Blessing of Sacrifice and force a Divine Shield on him. A cooldown you can not afford to be given up so early in the game. With his trinket and Divine Shield down the game came to an end very shortly after. Towards the end I felt our CC was almost perfectly coordinated this game. We were able to control all five players at a single time with Roots on warrior, Polymorph on their mage, Cyclone on their paladin, and Fear on their druid almost simultaneously. This gave us the perfect opportunity to seal the deal. Making it 3-2 SK after a controversial series.

RELATED NEWS
31 comments
Loading comments...
Most read last month
Most discussed last month


Ofcourse doesnt mean im right, but as you said:
"In the first match we came into it with no idea how to play the composition of Warrior/Warlock/Druid/Mage/Paladin."
And this little extra time seems to me, allowed you to figure the mistakes and what you should change in the "now or never" matches.
Still gj, i wasnt expecting you could make it.
I wish I was in SK muahahaha
so in my eyes it s less then finnishing second
People cant take it that you guys are doing so good , so you see this cent of responses.
And can we see some more movies soon from you guys ? maybe from the Druid's POV ? or some1 else !