In the following lines we will discuss your first steps in battle and what you should be on the lookout for in order to quickly improve and start creating your own style of play. Here, as the game gives you quite the number of classes from each race (with more incoming every day), the diversity and unique behavior of each class is the icing of the game. Need a brute that will penetrate the enemy defense without breaking a sweat? The Tyrant is undoubtedly your cup of tea then! On the other hand, you are a fan of ambushes, disruption and making your enemies blood turn cold? Pick the Reaver and become the threat that suits you the most.
If you have missed our previous piece on how to begin to familiarise yourself with the title, you can check it out here.Without further ado, let us dive right into the intricacies of Nosgoth and start paving our path towards victory.
I highly recommend starting from this game mode as it will match you with players of similar skill so you can all explore the game together. Once the queue is over and the game has loaded you will find yourself randomly assigned to a faction - Vampires or Humans. Here, is where you find yourself making the first important choice, class selection. While many players prefer mastering one class and sticking to it, I usually try to be the "filler" in the team and take what we most lack.
Remember, the team with most variety has a higher chance of winning! Why? Simple, you have more abilities which in turn, create more offensive and defensive capabilities for your team. Imagine a team full of the tanky Tyrants. That team may not give up that much kills, but given their lack of true damage dealers, victory will remain a chimera for them. The same principle can be applied to the Human class. Picking a team full of Hunters is pure joy for the Vampires who will do their best to work the map in their favour and deny your crowd control abilities and completely negate your damage. Diversity is key, not to mention that playing all the classes is an incredibly fun and rewarding experience.
The interface is very user-friendly and players with even a tiny bit of online game experience will have no issues adapting to Nosgoth. The developers have also taken a very clever approach to the game as each class has only three abilities in his/her arsenal (basic attack excluded) in order to have a unique experience in playing all of them. With only three abilities, it is a piece of cake to learn them by heart and come back to that knowledge once you want to assemble a well-rounded team at the beginning of the game.
Apart from that the Interface features your Health points (HP), your abilities and their Cooldown time (if they have been used), a very helpful mini-map on the lower right corner and your teammates and their HP on the top right. Given that all the information you need is sitting right there on the screen it is easy see how the game flows at the current moment. Remember to always keep an eye on the map, it is an invaluable source of information and can easily spill out the answer once you need to quickly reposition or find another offensive post.
The last and probably most important feature lies on top - the time and score. Whatever you do or whatever happens, always be aware of how much time is left until the end of the round. I have encountered many teams who did not respect the timer and have given me a sweet, sweet victory by attacking or defending at the incorrect windows of opportunity.
Location, Location, Location!
What I liked most about Nosgoth in the beginning is how tailored to both classes and diverse all the maps were. While Vampires could use every small, dark corner to ambush an unsuspecting human force, so could their counter-part identify key spots where a successful defense could be prepared. High grounds, low points, hidden corners, open fields, the mixture given to us is very interesting and open to strategic thought.
We already know that both faction can use the map to their advantage, so it would be a good idea in the long run to start keeping track of your movement. Knowing how to position yourself in order to maximize the potential of your class can win you the game if done correctly. Knowledge of the map will also give you an escape route if you happen to stumble upon an enemy force or a shortcut you can use to pursue a wounded foe.
Watching from above
The screenshot above perfectly illustrates my point. Depending on the class you can use almost every spot on the map for your purposes. See how the Reaver is scouting the area and based on his observation, will take the best course of action in order to score the most eliminations! While I do realize most of the random games do not go like that, there is nothing wrong in trying to create a playstyle of your own liking. Whether that is going head-on and smashing the enemies with brute force or a calculated, more sneaky approach is what you favour, Nosgoth has it all!
To sum up, the main points I can give new players are the following:
1. Diversity is key. Why? More options equals more opportunities and as you gain more experience, those opportunities will start garnering you even more victories! Also, you learn the game at an incredibly fast pace and know what to expect from your opponents.
2. Use all the available information. Why? Knowledge is power and the interface gives more than enough for you to transform into a winning strategy. Learning how to use that information does not happen overnight, but with slow and gradual build-up. In addition, I can vouch that there is not greater feeling than outsmarting your opponent.
3. The map is your biggest ally. Why? Always remember that both factions use the map and as long as you are not out of position, the enemy will have quite a tough time punishing your mistakes! Also, stick with your team.
With all that information in mind, you can head over to the battlefield and test yourselves! Have fun and remember to visit www.nosgoth.com to find out all the latest news around the game and apply for a beta key! Keep an eye out for our next piece on Nosgoth right here on www.sk-gaming.com!
Second screenshot courtesy of incgamers.
Former lead editor and interviewer for SK Gaming
Follow me on twitter - @Adddler or LINK
iNNERFiRE - multi-game journalist and Editor-in-Chief: 2012
onGamers - League of Legends Feature Producer: 01.2014 - 02.2015
SK-Gaming - League of Legends Lead Editor: 11.2012 - 08.2015
My journey into eSports started in 2004 when I accidentally caught a small video on TV from the WarCraft 3 WCG 2004 final. I opened up the SK Gaming website from my father's laptop and never stopped reading to this day. In early 2010 I started writing at a Bulgarian news website simply because I disliked how the current editor was handling his job and with time, I got to be Editor-In-Chief. My main writing interests back then were StarCraft 2, QuakeLive and League of Legends.
Fast-forward to 2012, after a small hiatus and moving to England to attend university, I decided to start writing news posts again, inspired by a couple of industry figures who have taken their turns taking eSports writing to a new level. With the beginning of IPL5, I was given a trial with SK Gaming which was successful and I never looked back.
In early 2014, onGamers presented me with an incredible opportunity to join their ranks which I took. Although I believe my 2014 was rather poor (in terms of work ethic and results), I have made changes during the winter break to ensure that sufficient effort will be made to repair that. Unfortunately, due to the collapse of the team, the project was at a stand still which marked the end of my stint with the oG crew.
I continued producing 1 on 1 interviews with SK members until July 2015. After that, other commitments arose and I figured I could not provide the flow of content I promised my superiors and took a step back, leaving SK.
If you are an eSports fan who is looking to get into writing or simply want to chat about eSports across the years, you can always find me on my twitter - @Adddler . Below you can find some trivia about me.
BroodWar / StarCraft 2
BW pro: sAvi0r and Flash (for different reasons)
BW race: Terran
BW series: Hana Daetoo MSL
SC2 pro: Creator and Stephano (different reasons)
SC2 race: Terran
SC2 series: ThorZain vs Polt at DreamHack Open 2012 and any big final played by King MvP
StarCraft related article: God of the Battlefield
Pro: Alexey 'Cypher' Yanushevski
Map: Aerowalk, BloodRun (100% Eastern European choices)
Series: Cooller vs Cypher. Especially the brilliant defensive Cypher game on Aero (game 4).
Rivalry: Rapha vs Cypher
Quake related articled: The Quadra Interview and the one and only Cypher PoV
League of Legends
Pro(s): FORG1VEN, Faker, WeiXiao, NaMei and Mata.
Position: AD Carry
Series: All the World Elite games at IPL5, KT Bullets versus SK Telecom T1 K OGN Summer 2013 Final and LPL Summer Final between StarHorn Royal Club and EDG (The perfect Jinx game by Namei).
League related article: Most of TeamLiquid.net's takes on the 2012 and 2013 OGN tournaments.
Team: Fnatic (2008-2009)
Series: AGAiN vs Fnatic at WCG 2009. Literally broke a cup after the game. One of the most emotional series for me as a spectator.
Gfinity League of Legends - August 2013 (SK Gaming)
EU LCS Week 5 London - June 2014 (SK Gaming / onGamers)
GamesCom 2014 Cologne - August 2014 (SK Gaming / onGamers)
EU LCS 2015 Week 7 Spring Split - March 2015 (SK Gaming)
Intel Extreme Masters Season IX Katowice - March 2015 (SK-Gaming)
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