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Undulating newbies

By Michal 'Carmac' Blicharz
Feb 4, 2008 16:37


ImageCompetitive gaming is on a downward spiral. Not long ago, games like DotA or World of Warcraft were only seen as strictly recreational. Now they are the future of esports.



It is difficult not to notice that the titles that have the numbers to make competitions sustainable are constantly less demanding than their predecessors. They appeal to countless masses of mediocrities unwilling to put in some hard work into becoming good at something. They do their best to diminish the difference between a god and a beginner so you have the illusion that you could be as awesome as the guy next to you.

At the same time, "ultimate esports" projects like Challenge ProMode Arena for Quake 3 have proven to be failures with respect to attracting players. Warcraft 3 and Counter-Strike lose players to WoW, DotA and whatever else is there to appeal to the lowest common denominator.

The dumbification of competitive gaming wins.

The ones that would like to lament this process will have to take a step back and get a better perspective on it, though. It is time to get off your high horse. A mere six years ago, Quake players complained at how Counter-Strike is gaining popularity thanks to how attractive it is to... countless masses of mediocrities unwilling to put in some hard work into becoming good at something. Warcraft 3, ladies and gentlemen, was regarded as newbiefied and a step back in gameplay from StarCraft.

"The dumbification is really not a new thing. Neither a bad one."
If you want to complain about how lame and undemanding games like WoW and DotA are, then you should remember that in all likelihood the very same things were said about the game you love to play. And from the perspective of the people that said them, they were as well backed-up as what you may have to say now. Ironic, isn't it?

The dumbification is really not a new thing. Neither a bad one.

This process, although it is as old as multiplayer games themselves, will go into reverse one day, after it reaches an extreme. Every trend eventually does.

I believe that everything in life undulates. Look at how soccer goes back and forth between being defensive and offensive. When defensive strategies dominate, coaches start adding players to their defensive lines at the expense of forwards. But as soon as this hits an extreme, a team will notice there is only one striker to guard for five defenders and will put extra men up front. A trend towards the attack starts.

Look at how the world undulated from the peaks of debauchery and sexual promiscuity to prohibition and chastity, and back again. How many times already?

"Games are too difficult to learn, especially the ones with old and developed gameplay."
The same will happen in esports. I have already seen it happen. I thought at some point that Unreal Tournament had died out, its players fleeing into real life, to other games or the lowest form of FPS gaming, instagib UT. Then there came a wave of new players for whom instagib was no longer enough. They quickly became formidable opponents in deathmatch. The very same ones for whom its complexity used to be a reason not to play.

The reality right now is that games are too difficult to learn, especially the ones with old and developed gameplay. There are so many elements to a game like Warcraft 3 that becoming decent at it is too painstaking to handle. People naturally lean towards the simpler games.

But each of those simpler games introduces a community of players with the basic skill set that makes them ready to get a seamless start in something more complex. For every ten players in a simpler game there will be a couple that will want more. They will be tired of checkers and will start looking for chess.

It may still turn out that DotA will be the best thing that has ever happened to StarCraft 2.


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