Time:  20:43:54 CET  11:43:54 PST  14:43:54 EST  04:43:54 Seoul  03:43:54 Beijing
NEWS
Major 2.4 Update
Today Blizzard released some major details about the 2.4 patch, spellhaste reducing global cooldown, diminishing returns removed from honor and much more.
By Sebastian 'gosey' Selin
Feb 1, 2008 22:16
Today Blizzard released some major details about the 2.4 patch, spellhaste reducing global cooldown, diminishing returns removed from honor and much more.
Not only do we get to look forward for a new 25-man instance, but also some very interesting changes, check the details below.
Excerpts of 2.4 Patch Notes (Full post)
Dungeons and Raids
* All 25- player raid bosses that drop set tokens will now drop and additional token!
* Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
* Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.
* Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.
2.4 Raiding Improvements (Full post)
We have a few changes planned for patch 2.4 that we'd like to share a little bit with you. First, all 25-player raid bosses will drop more gold and those who dropped set tokens will drop one additional token. Additionally, the the loot dropped by Doomlord Kazzak and Doomwalker has been changed to bind-on-equip. These two outdoor raid bosses will also drop much more gold than before as well.
Lastly, Scale of the Sands reputation will now be awarded in Hyjal at a much higher.
Diminishing Returns Removed from Honor in 2.4 (Full post)
Currently, diminishing returns are applied to all honorable kills. What diminishing returns mean for honor is that each subsequent kill of the same target will reward you with less and less honor; 10% less per kill to be exact. One of the major downsides to diminishing returns is that the calculations, for potentially hundreds of thousands of players, is too intense to do real time, so they are calculated during off-peak hours. This in turn requires that the honor you gain be temporarily displayed as "estimated" until the calculations are run. It's a system that we've certainly improved (moving the calculation from weekly to daily) but still always disliked. It creates a very uninteresting and sometimes aggravating or confusing detachment from your achievements and the actual reward.
Spell Haste will reduce the global cool down on spells (Full post)
In 2.4, Spell Haste will reduce the global cool down on spells, down to a minimum of 1 second. It won't apply to melee and ranged abilities though however.
Fear ward in Shadow form (Full post)
Maybe being able to use Fear Ward while in Shadow Form would help? Yeah, I like this idea, we'll roll with it in the next patch.
Transmute: Void Crystal into Large Prismatic (Full post)
You're pretty close, but it's actually going to be a part of Enchanting. Once every 24 hours, through Enchanting (not Alchemy) you'll be able to split a Void Crystal into two Large Prismatic Shards. This is through a new recipe that's being added in 2.4.
This helps reduce the exorbitant prices currently being seen for Large Prismatics, and helps raise the value of the Void Crystals. While this is the only change planned in 2.4 to help the Void Crystal prices, we're still looking at the possibility of additional 'help' for Void Crystal value in the future.
Ritual of summoning changed (Full post)
Patch 2.4 will remove the restriction for Ritual of Summoning that prevents you from summoning players into instances. Provided the player meets the instance requirements, you'll be able to summon them in from anywhere in the world.
Superior quality PvP gear off of reputation vendors (Full post)
We are tossing a little more into the mix with a change that is being implemented in patch 2.4. Players will be able to purchase level 70 Superior quality PvP gear off of reputation vendors.
We want both PvE and PvP to work together and this is just one way we think will help do that for those looking to better combine the two.
Warrior: Off-hand weapon critical hits from Whirlwind trigger Flurry and Rampage (Full post)
While I agree there is no exact number to shoot for in crit, in 2.4 we plan to make the off-hand weapon critical hits from Whirlwind trigger Flurry and Rampage which should improve damage a bit.
Shaman: Healing Grace (Full post)
One thing that will help is that in patch 2.4, healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%.
Arena: Shadow sight changed (Full post)
We have another change to the Arena that could alter things some as well. I thought it would be worth noting that we've made a change to Shadow Sight in patch 2.4. It is now going to increase damage taken by 5% rather than dealing damage over time. The duration has also been reduced from 21 seconds to 15 seconds.
Lots of more changes will probably be announced during the next couple of days, so stay tuned for more juicy details on the 2.4 patch!
Excerpts of 2.4 Patch Notes (Full post)
Dungeons and Raids
* All 25- player raid bosses that drop set tokens will now drop and additional token!
* Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
* Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.
* Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.
2.4 Raiding Improvements (Full post)
We have a few changes planned for patch 2.4 that we'd like to share a little bit with you. First, all 25-player raid bosses will drop more gold and those who dropped set tokens will drop one additional token. Additionally, the the loot dropped by Doomlord Kazzak and Doomwalker has been changed to bind-on-equip. These two outdoor raid bosses will also drop much more gold than before as well.
Lastly, Scale of the Sands reputation will now be awarded in Hyjal at a much higher.
Diminishing Returns Removed from Honor in 2.4 (Full post)
Currently, diminishing returns are applied to all honorable kills. What diminishing returns mean for honor is that each subsequent kill of the same target will reward you with less and less honor; 10% less per kill to be exact. One of the major downsides to diminishing returns is that the calculations, for potentially hundreds of thousands of players, is too intense to do real time, so they are calculated during off-peak hours. This in turn requires that the honor you gain be temporarily displayed as "estimated" until the calculations are run. It's a system that we've certainly improved (moving the calculation from weekly to daily) but still always disliked. It creates a very uninteresting and sometimes aggravating or confusing detachment from your achievements and the actual reward.
Spell Haste will reduce the global cool down on spells (Full post)
In 2.4, Spell Haste will reduce the global cool down on spells, down to a minimum of 1 second. It won't apply to melee and ranged abilities though however.
Fear ward in Shadow form (Full post)
Maybe being able to use Fear Ward while in Shadow Form would help? Yeah, I like this idea, we'll roll with it in the next patch.
Transmute: Void Crystal into Large Prismatic (Full post)
You're pretty close, but it's actually going to be a part of Enchanting. Once every 24 hours, through Enchanting (not Alchemy) you'll be able to split a Void Crystal into two Large Prismatic Shards. This is through a new recipe that's being added in 2.4.
This helps reduce the exorbitant prices currently being seen for Large Prismatics, and helps raise the value of the Void Crystals. While this is the only change planned in 2.4 to help the Void Crystal prices, we're still looking at the possibility of additional 'help' for Void Crystal value in the future.
Ritual of summoning changed (Full post)
Patch 2.4 will remove the restriction for Ritual of Summoning that prevents you from summoning players into instances. Provided the player meets the instance requirements, you'll be able to summon them in from anywhere in the world.
Superior quality PvP gear off of reputation vendors (Full post)
We are tossing a little more into the mix with a change that is being implemented in patch 2.4. Players will be able to purchase level 70 Superior quality PvP gear off of reputation vendors.
We want both PvE and PvP to work together and this is just one way we think will help do that for those looking to better combine the two.
Warrior: Off-hand weapon critical hits from Whirlwind trigger Flurry and Rampage (Full post)
While I agree there is no exact number to shoot for in crit, in 2.4 we plan to make the off-hand weapon critical hits from Whirlwind trigger Flurry and Rampage which should improve damage a bit.
Shaman: Healing Grace (Full post)
One thing that will help is that in patch 2.4, healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%.
Arena: Shadow sight changed (Full post)
We have another change to the Arena that could alter things some as well. I thought it would be worth noting that we've made a change to Shadow Sight in patch 2.4. It is now going to increase damage taken by 5% rather than dealing damage over time. The duration has also been reduced from 21 seconds to 15 seconds.
Lots of more changes will probably be announced during the next couple of days, so stay tuned for more juicy details on the 2.4 patch!
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* Spell Haste will reduce the global cool down on spells.
so sweet :o
i love it ...
I don't see how people that are up for a challenge or soem fun factor are still playing it. And if they are, what is it that they find fun in it (still). Count out those arena-only players.
The scorpid hunter pet needs to be removed or atleast they should do something about the fucking poison spit. A dispel or purge removes all 20 charges of a priests Inner Fire but a paladin needs to cleanse five times to remove 5 stacks of poison, come on..
Speaking of hunters, pets (in general) should not be able to follow a target after the target get's into stealth (druids resting in shadowmeld, rogues restealthing etc) - this is just retarded.. And now that I am referring to pets, why the fuck do you have auto spellock/auto dispel etc? Make it a fucking skill game, not a bot game..
Besides this, remove fucking RESIST in PvP. Remove all the factors that have anything to do with RANDOM PROCS etc. Make it a fucking skill game instead of fucking bullshit like being unlucky due to some fucker resisting a stun, killing one of your guys.. But no.. Blizzard crew does not compute. "We must combajN PvE wit PvP becuz nubZ need To plaJ botH HYAAAR" (insert Arnold voice).
A suggestion for a major change in WoW;
Put abilities into the three talent trees. F.x if you want to be a shadow priest then you put ALL your talents into shadow and then you get shadow abilities but you are NOT able to get out of shadow form and heal at ANY time. You are a dps class and therefore you CANNOT heal. Then there could be a tree for PvE with a lot of healing improvement, mana regen etc. but a tree that would be useless in PvP. And then a PvP tree where the priest gets survivability etc specially designed for PvP combat.
Anywyas, it's fucking late and I am sure I have been rumbling on way to much now. Feel free to reply if you care to discuss my opinion ;b
p.s. Earl you suck (If it's you from Stormscale :D)
For hunters, their pets poinson stack is pretty much what makes them valid vs healers with poison removal, especially druids. Most successfull hunterteams are drainteams, they need their pets poison to succesfully drain.
As for resists, i think its good as it is, except for ppl still using Shadowress gear in arena. At this point they CANT remove resists. U can lower your chances of getting a resist by sacrifing something else for gems/enchants with hit, or a specc change. But removing it completly would destroy arena. Guaranteeing a CC will land will be to strong. No resists on dispelling dots/hots from target/friendly... its just to late to remove resists.
As for the major wow change, id would kill some classes. And i quite frankly dont see any point in this what so ever. a druid specced in resto not allowed to get into bearform? Feral not allowed to heal or throw cyclone/roots? How long would an elemental shaman live in 2on2? When u meet a hybrid at lowlvl arena, that doesnt use their healing spells for example, u lough at them. This would turn alot of players/classes into big /lols.
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Me personally im just hoping for some Toning in arena. Maybe tone down druids and locks a bit, minor buff for palas in 2s/3s. Strenghten Shamans a bit... Dont want major stuff, just a more even arena. Where matchup wouldnt be such a big part.
Do you think it's for fun that Blizzard did not allow the scorpid pet at their LAN tournament? No, they did that for a reason and you can guess twice for the reason. Hunters are doing just fine with their insane damage. Perhaps hunter would not be as overpowered in arena as they are now but that suits me just fine.
You speak of hunter succes only combined with drainteams. What skill is there in "tanking" another team while you drain their mana and then kill them one by one because your opponent's healers/dispellers (druid+paladin) cannot dispell skill sting? You are right, there is none.
Resist is bullshit in PvP, atleast with the amount experienced now and there is no way in hell your opinion about this is going to change mine so do not even bother expressing it because frankly, I do not give a shit :)
They should lower the damage done or increase the health on all and make it a skill game with crowdcontrol instead of "we zerg hardest we win".
The way talents work atm is perfectly fine, what you talk about might somehow magicly work out in a paralell universe, but it would requier the entire game to be totally redesigned and rebalanced, which there is no need for, also the reason hunters didnt get to use scorpid pet in the tournemant is because blizzard /the tournemant makers were/are retards, has nothing to do with how hunters wtih that is op. If there were any other classes who could change something about their class the way hunters can with pet i can gaurantee you that they would have fucked that up too.
Resists is not fine as it is, and there is no reason not to remove it imo fumas, it would not be easy, but if wow is to become more 'esport' friendly itsone of the things that has to happen, if wow was to be an e-sport, it would happen way to often that the better team lost, and they then again lost 1000's of dollars, because of the 1% chance that a counterspell gets resisted or something o this sorts. And adding more RNG , like they are now with shamanas, is not good. Imo they could make it something like this (would naturaly not work for all classes/abilities, but its a step in the right direction i guess) like subtley for druids , 30% chance to resist dispell, could be something more like If you dispell a regrowth, you weaken it, so it only heals for 30% of what it should do, then you need another dispell to remove it completly, or something. Could do some of the same with this shaman buff and make it so that you dont completly dispell thier lightning/water/earthshield, but maybe only 70% of the charges or something on first dispell, cause the way it works atm it is bound to be like some times you dispell 10 earthshields in a row without ny resists, and sometimes you get 10 resists in a row.
Hay accesplz,yes earl from stormscale ( :D) who r u ?
This helps reduce the exorbitant prices currently being seen for Large Prismatics, and helps raise the value of the Void Crystals. While this is the only change planned in 2.4 to help the Void Crystal prices, we're still looking at the possibility of additional 'help' for Void Crystal value in the future."
haha nice, guess ill start saving up my void crystals
Gosey u mean a 16 min cd i reckon? since 11 is still usable in Arena :D
Agree that shamies deffinetly dont need a dmg buff, but better escape abileties. Played a friends rogue last nite, once u cought up with them, they just take a massive beating, and try to heal thrue it. Just doin Shiv/hemo/kick/KS.
Also wouldnt mind some stabilety to those "Alt-enchshamans-with-2hander"... they poke at u with 1k, 1k, 1k, 6k, 1k, 1, 6k... sort of...
One thing that will help is that in patch 2.4, healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%."
I thought they would make it more e-sport friendly and less RNG dependant....... sigh
i don't to make pve to make pvp : \
i hate pve -_-
searious?
Warlocks is already extremly strong, just becouse they got a problem with one class, doesnt mean they should be buffed.
Anyone got any info if this recipe will be bought by reputation or will be a drop in raid/5man/outdoor?
I don't think it'll have a lot of effect on the current LPS price, though it'll make it a bit more bearable for people that aren't an enchanter : ).
Got a reason to go back to heroics finally!