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Drudgery defined
Some writer on some website, made some comment about the state of the eSports media. Somebody else did something similar, and some others completely separate from the previous, did something on this site as well.
By Richard '_evan' Armstrong
Jan 23, 2008 01:03
Some writer on some website, made some comment about the state of the eSports media. Somebody else did something similar, and some others completely separate from the previous, did something on this site as well.Collecting my thoughts after failing to commit suicide, it's inherently clear they always miss the punch line - uniform arguments followed by dull conclusions. After 3000 words of that particular piece, I learnt an optimistic return to ones roots was the answer.
A rallying call for the community to provide its own content because you apparently lack a recognized voice. 'We' should be providing for our fellow brothers because we love the games we play, forgoing ideas of fame, fortune and reward (which of course is easy for him to say, being one of the few paid writers).
The problem (from my point of view and always has been) is that we've a slightly distasteful obsession with interaction. The internet serves as an external monologue, a semi public domain where anonymity grants undiplomatic opinions to flourish. The way content is being delivered is changing, and so too are our habits.
It's an endless struggle to compensate for an audience lacking patience and generally means that innovation is stunted. This is before the more obvious factors of time, finance and technical expertise come into play. Catering for the masses is an ultimately flawed tactic and always will be. Gamers don't want to read something which truly engages them intellectually because it takes effort on their part to read. This is irrespective or whether it's even well written or not. Generic.
Being a gamer is a lifestyle choice, and I honestly believe that our media is so inadequate it's frustrating. Being labeled negative or counter productive to the 'communities desires' is an insult to the community themselves! Why should you've to go to any other site? Why shouldn't a gaming website also cover hardware, culture and anything that a gamer might want to read, watch or listen to, both in and out of the server?
There's also this somewhat scornful idea that traditional press methodology is too unsuitable for the eSports market, and because the 'Gotfrag magazine' failed, all others who travel that route are inherently going to emulate their mistakes.
Online revenues continue to sky rocket, but they still represent minimal real world growth for traditional media companies. The New York Times brings in only 11% of its total revenue through the internet, and most British companies account only a conservative 5.25% respectively. How can woefully out of touch 'innovations' like LUXX be more profitable than independent or organically produced internet phenomena like eSports?
Despite the Internet's prevalence in our daily lives, we aren't going to attract mainstream sponsors nor the talent that comes along with it. The British Broadcasting Company as well as most broadsheet newspapers put vast amounts of their content online, generally without restriction, making it almost impossible for resource starved internet outlets to compete. The very nature which makes the Internet so popular, also holds it back.
Whilst I love Andrew Clover, Rod Liddle and A.A. Gill - do I honestly think we're ever going to have writers of that standard in eSports? Not in a million years, not even if prostitution was legalized and hookers used to bribe writers to cross the verge, (this is the link to the picture in case you were wondering).
I honestly think Carmac could learn a thing or two from Louis Theroux, and most will probably agree that I still have some way to go as well, or at to least concede to the notion of writing for a target audience! But the beauty of our juvenile eSports media is that you can tell us directly. Too often people choose the 'immature' path, as if afraid to leave legible intelligent feedback and it's becoming a common notion that the people who appreciate content the most are generally those who don't comment at all.
This of course leads to one of the biggest grievances that people have concerning submission of 'effort.' The discrepancies in quality and standardized writing skill (since it's still the dominant medium in comparison to sound or video) is immense. Even within the same organisations. People assume since they speak English as a second language, it automatically pardons them for sub par quality and proofreading, not as part of the editing or peer appraisal process, but a bare necessity.
I want to read and invest into the eSports media, not as an obligation, but because it's genuinely worth my money and time. I bought the two year subscription to Pro Gam3r and The Art of Counter Strike and while things aren't by any means perfect, we can probably indulge that fact. Progression is clear and relatively straightforward, those who want to innovate and diversify, can.
Money and 'effort' isn't the issue, and it never has been. Until people start paying for things and games actually ship with the intention of being used in eSports from the get go (and have a decent life cycle), nothing will to change. While it's true you get what you pay for, expecting eSports to flourish on such unstable foundations is asking too much.
Entertain, inform, innovate, and mediate. Those are my guiding principles, what do you want from your media?
Photograph provided by Daniel 'Beeemit'Jensen of readmore.de
A rallying call for the community to provide its own content because you apparently lack a recognized voice. 'We' should be providing for our fellow brothers because we love the games we play, forgoing ideas of fame, fortune and reward (which of course is easy for him to say, being one of the few paid writers).
The problem (from my point of view and always has been) is that we've a slightly distasteful obsession with interaction. The internet serves as an external monologue, a semi public domain where anonymity grants undiplomatic opinions to flourish. The way content is being delivered is changing, and so too are our habits.
It's an endless struggle to compensate for an audience lacking patience and generally means that innovation is stunted. This is before the more obvious factors of time, finance and technical expertise come into play. Catering for the masses is an ultimately flawed tactic and always will be. Gamers don't want to read something which truly engages them intellectually because it takes effort on their part to read. This is irrespective or whether it's even well written or not. Generic.
Being a gamer is a lifestyle choice, and I honestly believe that our media is so inadequate it's frustrating. Being labeled negative or counter productive to the 'communities desires' is an insult to the community themselves! Why should you've to go to any other site? Why shouldn't a gaming website also cover hardware, culture and anything that a gamer might want to read, watch or listen to, both in and out of the server?
There's also this somewhat scornful idea that traditional press methodology is too unsuitable for the eSports market, and because the 'Gotfrag magazine' failed, all others who travel that route are inherently going to emulate their mistakes.
Online revenues continue to sky rocket, but they still represent minimal real world growth for traditional media companies. The New York Times brings in only 11% of its total revenue through the internet, and most British companies account only a conservative 5.25% respectively. How can woefully out of touch 'innovations' like LUXX be more profitable than independent or organically produced internet phenomena like eSports?
Despite the Internet's prevalence in our daily lives, we aren't going to attract mainstream sponsors nor the talent that comes along with it. The British Broadcasting Company as well as most broadsheet newspapers put vast amounts of their content online, generally without restriction, making it almost impossible for resource starved internet outlets to compete. The very nature which makes the Internet so popular, also holds it back.
Whilst I love Andrew Clover, Rod Liddle and A.A. Gill - do I honestly think we're ever going to have writers of that standard in eSports? Not in a million years, not even if prostitution was legalized and hookers used to bribe writers to cross the verge, (this is the link to the picture in case you were wondering).
I honestly think Carmac could learn a thing or two from Louis Theroux, and most will probably agree that I still have some way to go as well, or at to least concede to the notion of writing for a target audience! But the beauty of our juvenile eSports media is that you can tell us directly. Too often people choose the 'immature' path, as if afraid to leave legible intelligent feedback and it's becoming a common notion that the people who appreciate content the most are generally those who don't comment at all.
This of course leads to one of the biggest grievances that people have concerning submission of 'effort.' The discrepancies in quality and standardized writing skill (since it's still the dominant medium in comparison to sound or video) is immense. Even within the same organisations. People assume since they speak English as a second language, it automatically pardons them for sub par quality and proofreading, not as part of the editing or peer appraisal process, but a bare necessity.
I want to read and invest into the eSports media, not as an obligation, but because it's genuinely worth my money and time. I bought the two year subscription to Pro Gam3r and The Art of Counter Strike and while things aren't by any means perfect, we can probably indulge that fact. Progression is clear and relatively straightforward, those who want to innovate and diversify, can.
Money and 'effort' isn't the issue, and it never has been. Until people start paying for things and games actually ship with the intention of being used in eSports from the get go (and have a decent life cycle), nothing will to change. While it's true you get what you pay for, expecting eSports to flourish on such unstable foundations is asking too much.
Entertain, inform, innovate, and mediate. Those are my guiding principles, what do you want from your media?
Photograph provided by Daniel 'Beeemit'Jensen of readmore.de
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HAHAHAHAHA I make myself laugh sometimes
Read all about it and see the fuzzy truth at sk-gaming.com!!
(yes gief! :D)
even the comments are too long didnt read
Although evan was the one saying : I accept criticism .. and still is hammering his own point of view (that will be no point at all) and writing style .. which 95% of the audience can't stand
roflkopter, MR.MÜLLER .. do smth please
Ok, so here's the thing. You're writing articles that other people will read. If people don't understand that's your problem. They'll just skim the basics and comment along the lines of "that made no sense, bad article". While i feel your pain in some respects, the fact is you should be writing for the people reading your article. Everything i've read by you on this site has been self-indulgent garbage. The reason i keep coming back is because the comments are so much more interesting.
I don't know how many comments it will take for you to start writing for your audience. Oh, and honestly, nobody takes the esports awards seriously except you. I've worked with a lot of people who deserve more recognition than they get but none of them wrote whiny, pretentious articles about it - MIRA is the best example of this.
This is my biggest argument though. Who decided the style and level of writing which everyone has to be abide by? Why can't the level be raised? To quote the person everyone keeps telling me to learn something from.
'It is, but you have to educate your reader as well. If you’ve shagged a plastic doll for 10 years, you won’t expect high standards from a woman. Give those people a woman for a long enough time and they will stop being retards. Or the retards will become outnumbered. It is very simple.'
I've only ever wrote two comments (not even a blog, article or column) criticizing the eSports award and they were on two completely different sites. Everyone has completely blown out of proportion my views on it, and I don't take them seriously what so ever (now).
If you read what I submitted for the award and then compare to some of the articles that were chosen, that was my only personal grievance, I felt I should have been picked (I personally think the awards should be picked on talent not who 'deserve more recognition'). Most of the negativity was well founded and had nothing to do with me personally.
(Note with regards to the award, I'm giving you context, I'm not whining - I just hate how this point keeps being brought up and misused).
You need to stop claiming that your writing is helping to 'raise' the level of eSports writing. It's an audacious, and stupid, claim to make. Your writing isn't raising the level of eSports writing, it's just taking it in a direction which far fewer people like. Appealing to a niche group of people isn't always a problem, but if that's the case you need to find a place to reach just them where it wont annoy the majority.
If you want someone practical criticism on this article, here it is: You make several different points in your article without linking them together. Your article needs to have one strong message you want to get across. Support this message in the following paragraphs which each link and support your core message.
Your article begins with a very vague and weak opening two paragraphs which for anyone who hasn't read the article you're referring to, wont have a clue what you're talking about.
You bring in points about 'mainstream interest', the failure of pro-gam3r magazine, online revenues (did you include advertising? - it's soaring!) without any link to the previous paragraphs, You need to keep your article tight and focused on the points, drive it hard ...every point you make needs to have it's inclusion supported by the text already there. Your argument needs to evolve more naturally. This reads like a personal opinions stitched haphazardly together, when it shouldn't. You need to improve in introducing the points you're trying to make.
I'm going to guess you do the same thing I used to do. You sit down with a blank word doc page and write from the heart. Which is ok, so long as you treat that as a first draft and then go back to the beginning and structure it so your message is coherent and focused on the problem you're explaining or solving. The alternative is to research and plan the points you want to make. Your argument will evolve naturally and any useless paragraphs need to be removed.
Finally, this is a mistake you've repeated in your last 2 pieces, you interchange between I, we, you, gamers, us". e.g. "Being a gamer", "Our media" "Gamers . This just needs some proofreading.
Also "Money and 'effort' isn't the issue, and it never has been"
...Then why did so much of the article focus on these two points? Why after that sentence have you introduced an entirely new point with so little explanation and linkage to the rest of the article? Another problem i've noticed is that you change your arguments between eSports journalism needs to improve for the growth of esports, and eports needs to evolve to improve esports journalism.
Hope this helps, don't be defensive :)
I'm defensive and I don't really think I can argue against that, but in most cases drawing constructive criticism from some of the replies is impossible. Even ignoring the flame and picking out some of the more substantial posts, general criticism is like 'most pointless words'. Most don't seem to want to say specifically why they like or dislike something, it's either 'nice read' or 'too long didnt read'.
I'll carefully consider what I do with my next piece, or take some time away and get back to what I used to do. Thanks for your help.
The irony of all this, if i can pick out a purpose to this article (which is difficult) is that you are yet again complaining about the standard of e-sports writing without doing anything to directly improve it. The title of the column suggests that you are tired of the constant "state of esports" articles and yet this is just another one of those. Enlighten me if i'm mistaken but again, it comes back to making your points clear if such is this case.