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Time:   01:05:01 CET   16:05:01 PST   19:05:01 EST   08:05:01 Seoul   07:05:01 Beijing

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How to fail a league (aka WSVG)

By Andreas 'bds' Thorstensson
Sep 13, 2007 12:23


To run a successful esport league these days are quite hard. You need a serious and structured organization, a high value set of sponsors, a dedicated and experienced staff, add a well known brand and you have come very far.
The next crucial step in making it a success are the games.
Do not try to create an esport community from scratch for games that don't have them (ie Guitar Hero and Fight Night). These can be smaller tournaments for the entertainment and maybe they will grow and become major games in the future.
Do not remove the most popular PC based esport games there is today (i.e Counter-Strike 1.6 and Warcraft III). You have the community, you just need to add the games. How hard can it be?
Do not focus on games with a very small user base with, to be honest, no real fix stars (i.e Quake IV). Guess people will be pissed about this comment, but that is how it is. Most of the interesting players quit the game a long time ago, and Quake IV is just not very popular. It reminds me of the Painkiller era.
Do not add a format which you think would work out but the community knows it won't (i.e World of Wacraft 3v3).
Do not overdo prize money for games that aren't that big yet. That will evolve with the popularity of the game. Most teams would have played the WoW tournament with a 4th of that prize money this year. Then when you have the community with you, slowly raise and raise.
And last but not least, listen to the community and its teams.


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