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Intel Clamps Down

By Richard '_evan' Armstrong
Oct 20, 2007 15:38


As gaming gains more and more prominence, hardware and software developers are beginning to diversify and port traditionally business and enterprise level technology's and products for gaming means.




The new technology, developed by Intel, is Active Management Technology [AMT]. The enterprise level standard which is currently in development and likely to implemented within two years essentially works as a hardware anti-cheat.
Although the actual gaming derivative isn't the main 'product', it uses the technology to effectively make traditional forms of cheating defunct. The technology works by reporting mouse and keyboard inputs from the hardware and cross referencing them to what has been received by the game engine and server. If the difference is sizable, i.e. little physical mouse movement, but a relatively large movement in game, the likelihood is that the person is using an aimbot of some description.

The technology is a platform and works independent of the operating system or software but would require small modifications on the latter. The game and server would've to be modified slightly to acknowledge the client, but essentially could be implemented to any and every game without any serious issues.
It would most likely be incorporated onto processors so it would've the largest penetration into the gaming population and would most likely be 'toggled' in the game engine like traditional processor instructions, so those without the Intel technology wouldn't be penalized.
/seta r_smp 1 - Engine command to distinguish between single and multi processors systems.
/seta r_amt 1 - Example of how the new technology could be implemented.


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