Time:  20:10:04 CET  11:10:04 PST  14:10:04 EST  03:10:04 Seoul  02:10:04 Beijing
NEWS
CS ProMod Maps Released
The Counter-Strike Pro Mod is being developed for several months already to bring the Counter-Strike 1.
By Dominic 'immo' Koller
Jan 15, 2007 12:20
The Counter-Strike Pro Mod is being developed for several months already to bring the Counter-Strike 1.
6 feeling to the Source Engine. Today they released the first four maps for public use and also helping to improve them even more so you can play csp_dust2_b1, csp_train_b1, csp_inferno_b1 and csp_nuke_b1. These maps look like the maps you know from Counter-Strike 1.6, no floating barrels, no FPS drops, old feeling - just the way the community likes the maps.
The developers already said - if you have suggestions, please write them at cspromod.com to improve the maps even more. Readmore.de also had a talk with project manager Alex Garfield about the ProMod and its future. You can read the interview and download the mappack below:
» CS Pro Mod MapPack
» Readmore.de Interview with Alex Garfield
CSProMod.com
The developers already said - if you have suggestions, please write them at cspromod.com to improve the maps even more. Readmore.de also had a talk with project manager Alex Garfield about the ProMod and its future. You can read the interview and download the mappack below:
» CS Pro Mod MapPack
» Readmore.de Interview with Alex Garfield
CSProMod.com
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screenshots:
http://dl.img.myeg.ca/dl/csp_dust2.jpg]dust2[/url]
[url=http://dl.img.myeg.ca/dl/csp_ferno.jpg]inferno[/url]
[url=http://dl.img.myeg.ca/dl/csp_nuke.jpg]nuke[/url]
[url=http://dl.img.myeg.ca/dl/csp_train.jpg
This is do to several factors that show, and I’ve said this in all their media releases, that their mappers don't understand neither the source engine, neither the GoldSrc Engine (1.6). Main problem is the light, the most obvious factor is the usage of white lights (which are the default ones) when in fact no experienced mapper ever uses it. They are either blue, or yellow/orange. Also they don't seem to know what the "pitch" value does since they use the default on in all the maps. The pitch basically sets the direction in which the shadows are cast in the map, which changes allot their ambience.
They don't also seem to understand that source lights are different from the 1.6 ones, and that textures influences allot the way that the lights will look, so by using the same values as the ones in 1.6, or using different textures, the look will be different.
Finally their geometry is bad and different in many areas from the geometry used in 1.6. This can in the long run cause fps problems, and it will surely make the maps look really different, since different geometry means different positioning of the player and different light/shadows area.
They can over be excused since this is a beta release of the map, but I don't think that their mappers are capable of understanding how all these factors change the way a map plays.
Also #17, besides you're news post being biased, considering that they didn't had to create something new, but copy something that was already made, a year is a long time. A map like this would take 3 or 4 months top to be finished, even less since they are spending 20 hours a week on the mod.
I see this as something large parts of the community needs to get stuck into so ill support it as its only alternative to that CSS crap if CS 1.6 wont be used any more :
also they didnt only do maps in this one year, theres much more to do
I really hope they scale down the models as well and make everything in proportion as it should be, but if they want everything perfect I'd say they still have at LAST a half year work. Scaling is mayhem work so I wish them the best of luck.
I suppose csp will provide betas so the players can say what to be fixed BUT I do hope that they take their time to ensure every detail is as it should be. A promod is a promod!
They still have a long way to go...(BUT at least someone is doing it, valve is forcing to move to source and ZOMG fuck source xD)...1.6 > csp > source but I know there will be a time that csp will be better than anything ever created!!!
#79 "if the recoil and skins are like cs1.6 it would be a good version of cs..otherwise NOT" ofcourse they will be.
Stop talking about it like your playing csp guys its 4 of the flippin maps on a game thts nothing like the game the maps will actually be used on.
#75 ofcourse
1.6 is way too random if you compare 1.5 and 1.6, thou a nice game.
Its all about advertisement and sale - new graphic card, new processor and other stuff. How Nvidia convince you to buy new Hyper GeForce 99999xt for '1.6' instead of your Gf4Ti4200 which is enough for this game? Its impossible!
So if we have to use new game (Source) - and we have to if we STILL want to play in all big tournaments and get some sponsoring - better with Promod. Right??
And again just to #72 the mappers don't do any coding, they just map, thats their job. If you read my previous post you would understand that i say that their maps are not capable of more, this is probablly the best they can do. Their maps have really "noob" (i don't ike using this word, but it kind of fits) mistakes.
Please remember that they are recreating what some of the best mappers in the world did. Specially DaveJ (creator of dust, for example) who was on of the first people to think about how tatical gameplay in a map.
Cheers
I really hope csp'll be nice, but i hope too that it won't be a cs1.6 on source. Cause i'm strating to be bored about 1.6 [ho yeah, i'm 1.6 player, not source player].
And i wish they'll create new maps for csp too.
Thanks reading, bybye.
[url=http://www.youtube.com/watch?v=D2orAGm5u38
Seems like lots of testing went on when these maps were created