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Time:   01:45:50 CET   16:45:50 PST   19:45:50 EST   08:45:50 Seoul   07:45:50 Beijing

NEWS
1.11 is Live on Test Realms

By 'd1ngdong'
May 20, 2006 08:31


The next big World of Warcraft content patch (v1.11) is now available for public testing on the WoW test realms. In addition to being able to see first-hand the new content that will be in 1.11, players can also choose from pre-made characters of each class, with full tier 2 and above armor and epic weapons. The main feature of 1.11 is of course the new 40-man raid instance, Naxxramas.

Shadow of the Necropolis
Floating above the Plaguelands, the necropolis known as Naxxramas
serves as the seat of one of the Lich King's most powerful officers,
the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet
to be unleashed are gathering inside the necropolis as the Lich
King's servants prepare their assault. The Scourge marches again...
Naxxramas is the new 40-man raid dungeon that will present even the
most experienced and powerful players with an epic challenge.
General
The cost to unlearn talents will now decay over time. This cost will
be reduced by a rate of 5 gold per month to a minimum of 10 gold.
After a disconnect from the server, it is now possible to log back
in immediately, instead of receiving the message, "A character with
that name already exists."
Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
Lightning) will no longer hit stealthed or invisible units unless
visible to the caster.
Fear: The calculations to determine if Fear effects should break due
to receiving damage have been changed. The old calculation used the
base damage of the ability. The new calculation uses the final amount
of damage dealt, after all modifiers. In addition, the chance for a
damage over time spell to break Fear is now significantly lower. Note
that Fear continues to be roughly three times as likely to break on
player targets as on non-player targets. In addition, Intimidating
Shout now follows that player versus non-player distinction, while
previously it did not.
Periodic Healing: Spells which do periodic healing will now have
their strength determined at the moment they are cast. Changing the
amount of bonus healing you have during the duration of the periodic
spell will have no impact on how much it heals for.
Reflection: Effects which cause reflection will no longer reflect
triggered effects separately from their base effects (eg. Impact,
Improved Shadow Bolt, Aftermath, etc.)
Optimization code known as "M2Faster" is now enabled by default.
M2Faster can improve performance in crowded scenes when "Vertex
Animation Shaders" is turned on.
You can read the rest of the patch notes at the link below.
ยป 1.11 Test Realm Patch Notes


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