There's alot of fuss nowadays concerning whether or not silent-run / russian duck or whatever you want to call it, should be allowed.
I'll admit, when most professional players started using silent-run it annoyed me a bit in the beginning. I wasn't able to hear them because I wasn't used to the sound of someone silent-running - i'll recognize it now.
Then there's the question about bugged hitboxes while silent-running. That was a pain in the ass in the beginning too. You would aim as you normally do when waiting for someone to pop up from behind a corner but now, instead i'll take into consideration he might be double-ducking around corners.
I think being able to do this manually (ctrl or whatever your +duck button is) _IS_ a skill and has become a part of the game, the same way past changes of the game has become a part of it eventually.
Basically every professional Counter-Strike gamer uses silent-running and tournaments should recognize that 'top-gamers' are pro-silent-running.
If you, as a Counter-Strike player want to be the best you can be that concerns all aspects of the game. If you on the other hand totally despite silent-running, there are always these awfully boring servers with a modification which disables double-ducking.
Either allow it, or have it removed from the game.
March 14, 2008
March 12, 2008
Since alot of people are flaming us for removing GeT_RiGhT in the favour of SpawN after only one tournament I thought i'd give you some more insight from the teams' point of view.
GeT_RiGhT is a huge talent skillwise and yes, he might need some time to evolve routine- and experiencewise and he will, for sure. We all needed that time.
SpawN and GeT_RiGhT are basically the same type of players, great aimers and aggressive players who can win a game themselves on any given day.
After Extreme Masters we had a talk concerning whether or not GeT_RiGhT filled SpawN's position in the game and yes, he does. He does a great job in-game.
On the other hand, we all agreed that chemistry is more important than anything and all of us were very comfortable with SpawN in the team. There's a big age difference between most of us and GeT_RiGhT compared to SpawN and we like to have fun together too and we prioritize SpawN in this sense.
GeT_RiGhT might very well go onto another team and be successful and end up destroying us in some future tournament, but still - we're gonna go with chemistry here and see where it takes us.
All of us hope for your contiuniung support, it is greatly appreciated!
Dennis 'walle' Wallenberg
GeT_RiGhT is a huge talent skillwise and yes, he might need some time to evolve routine- and experiencewise and he will, for sure. We all needed that time.
SpawN and GeT_RiGhT are basically the same type of players, great aimers and aggressive players who can win a game themselves on any given day.
After Extreme Masters we had a talk concerning whether or not GeT_RiGhT filled SpawN's position in the game and yes, he does. He does a great job in-game.
On the other hand, we all agreed that chemistry is more important than anything and all of us were very comfortable with SpawN in the team. There's a big age difference between most of us and GeT_RiGhT compared to SpawN and we like to have fun together too and we prioritize SpawN in this sense.
GeT_RiGhT might very well go onto another team and be successful and end up destroying us in some future tournament, but still - we're gonna go with chemistry here and see where it takes us.
All of us hope for your contiuniung support, it is greatly appreciated!
Dennis 'walle' Wallenberg
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Dennis 'walle' Wallenberg
