BLOGS
Balance druids in 5on5
By Per 'pelle' Sundstrom
Jun 3, 2007 20:38
There is little evidence that druids have a rightful place in the arena. There are only 59 druids that have over 2200 rating, compared to priests that have more than 100 people over 2300 rating. That is a huge difference and a sad fact for druids. But does this mean that druids are useless? No, but it's generally considered to be a disadvantage to use a druid in your team. There is also only 4 EU balance druids over 2200 rating, still I chose to play one. I will explain why later.
Millenium is one of the few teams that has succeeded to reach the top using a druid. That druid is also a balance druid. Quite an exciting fact for the few balance druids out there. Unfortunally, Millenium chose to respecc their druid to feral after a while. I suspect it was because they found feral more useful in longer games, which tend to be more common for the high level teams. From what I've heard their druid is excellent at cycloning, even after speccing feral. That is impressive, it's very hard to do cyclone good while feral specced. Because you don't wanna waste mana and combopoints shapeshifting much. Millenium is using a little different variant of the "FOTM"-setup, which is priest, paladin, shaman, warrior and mage. They have replaced the mage with a druid. My theory is that the druid is their weak spot, regardless of how good he may be. This is why they won't become the best.
Medley (my team) took notice of Milleniums success and decided to make a team with the same setup. If they could do it, we should be able to reach the top as well. At the moment, we are a bit undergeared and unexperienced. But I believe we have great potential. We have already reached top50 in the Cyclone battleground, even with little practise. There are certain teams however we have problems against. Casterteams with alot of CC can outmanouver us if we don't pick the right targets. Teams with rogue and warrior is also very dangerous. Partly because of alliance racials. If I had warstomp I would have a much easier time getting away from rogues. It's ridiculously unfair. Rogues are quite a hassle for me at the moment, need to learn how to avoid them better. If their rogue attacks me and the warrior attacks our priest, we are in trouble because I can't CC that much. Sometimes the rogue can even switch to the priest after having stunned me, it usually ends up with our priest dying (doesn't help that he is undergeared too). Our only chance then is that our shaman and warrior has killed the opposite teams healer meanwhile, then we can make use of our good survivability and win. Balance druids are very good against 2 x warrior-setups, but sometimes they are just too good geared for my team. We have only lost against 2-warrior-setups three times though. Another problem for us is my low dps, if I stop CC'ing for a while and go for burst we can get into alot of trouble. I do more good preventing damage than causing it. If I don't CC the other teams warrior for a while, then our priest is doomed. I can however help causing a bit of damage, but sometimes it is just not enough. Then we have to rely on our survivability, which is not always possible. If I was playing a mage I would have alot more burst-damage and more versatile CC, while still having alot of survivability.
Mages versus balance druids. FOTM-setups are better in vanilla form, it's a sad fact for balance druids. Even with reduced silence because of itemization, introduction of arena-water and lowered survivability of mages, they still shouldn't be replaced by balance druids. FOTM-setups are very agressive and balance druids simply can't keep up with that. Silence, polymorph and the high burst is priceless with the warrior and the shaman. Does this mean that I will probably keep my team down? Unfortunally yes.
Where does balance druids fit in. Balance druids should fit into teams that doesn't aim to burst the enemy down, but outlast them with manadrain etc. The healing, CC'ing and survivability should be better suited for teams with such a motive. Medleys shaman is going AFK for two months, this could be a great opportunity for me to shine. If the shaman is replaced with a warlock (making it: priest, paladin, warlock, warrior and druid), we are able to manadrain the other teams healers and probably outlast them. It's a bit harder now with the arena water, but we simply have to learn to keep everyone in combat. Going feral is not really a good option. It's not as strong as other dps-classes and you won't get those super cyclones in every game (especially with feral specc). That is why ferals will lose alot of games against vanilla FOTM-setups. My reason for picking balance is because it brings something unique to the table, the best spell in the game (cyclone) available to be thrown all the time. Restoration druids are too easily thrown into bearform and feral druids can't throw cyclone in feral forms.
My advice for druids is to go restoration if you want to play in the arena. This is your safest bet. You won't be as good as a priest, but you will definitely be good enough to get a high rating with your team. And if you pick restoration, get feral charge. It's excellent when you have to go into defensive mode while attacked. It's also good for a bit of extra CC'ing when that is needed. Leave the balance tree for us 5 who are nuts enough to try it out vs top teams. Because I truly believe Medley will be a team over 2200 rating very soon, if we manage to replace our shaman during this period.
//Elora, Warders of the 7th sigil.
(btw, this is the second time I had to rewrite this, so apprechiate it please)
Millenium is one of the few teams that has succeeded to reach the top using a druid. That druid is also a balance druid. Quite an exciting fact for the few balance druids out there. Unfortunally, Millenium chose to respecc their druid to feral after a while. I suspect it was because they found feral more useful in longer games, which tend to be more common for the high level teams. From what I've heard their druid is excellent at cycloning, even after speccing feral. That is impressive, it's very hard to do cyclone good while feral specced. Because you don't wanna waste mana and combopoints shapeshifting much. Millenium is using a little different variant of the "FOTM"-setup, which is priest, paladin, shaman, warrior and mage. They have replaced the mage with a druid. My theory is that the druid is their weak spot, regardless of how good he may be. This is why they won't become the best.
Medley (my team) took notice of Milleniums success and decided to make a team with the same setup. If they could do it, we should be able to reach the top as well. At the moment, we are a bit undergeared and unexperienced. But I believe we have great potential. We have already reached top50 in the Cyclone battleground, even with little practise. There are certain teams however we have problems against. Casterteams with alot of CC can outmanouver us if we don't pick the right targets. Teams with rogue and warrior is also very dangerous. Partly because of alliance racials. If I had warstomp I would have a much easier time getting away from rogues. It's ridiculously unfair. Rogues are quite a hassle for me at the moment, need to learn how to avoid them better. If their rogue attacks me and the warrior attacks our priest, we are in trouble because I can't CC that much. Sometimes the rogue can even switch to the priest after having stunned me, it usually ends up with our priest dying (doesn't help that he is undergeared too). Our only chance then is that our shaman and warrior has killed the opposite teams healer meanwhile, then we can make use of our good survivability and win. Balance druids are very good against 2 x warrior-setups, but sometimes they are just too good geared for my team. We have only lost against 2-warrior-setups three times though. Another problem for us is my low dps, if I stop CC'ing for a while and go for burst we can get into alot of trouble. I do more good preventing damage than causing it. If I don't CC the other teams warrior for a while, then our priest is doomed. I can however help causing a bit of damage, but sometimes it is just not enough. Then we have to rely on our survivability, which is not always possible. If I was playing a mage I would have alot more burst-damage and more versatile CC, while still having alot of survivability.
Mages versus balance druids. FOTM-setups are better in vanilla form, it's a sad fact for balance druids. Even with reduced silence because of itemization, introduction of arena-water and lowered survivability of mages, they still shouldn't be replaced by balance druids. FOTM-setups are very agressive and balance druids simply can't keep up with that. Silence, polymorph and the high burst is priceless with the warrior and the shaman. Does this mean that I will probably keep my team down? Unfortunally yes.
Where does balance druids fit in. Balance druids should fit into teams that doesn't aim to burst the enemy down, but outlast them with manadrain etc. The healing, CC'ing and survivability should be better suited for teams with such a motive. Medleys shaman is going AFK for two months, this could be a great opportunity for me to shine. If the shaman is replaced with a warlock (making it: priest, paladin, warlock, warrior and druid), we are able to manadrain the other teams healers and probably outlast them. It's a bit harder now with the arena water, but we simply have to learn to keep everyone in combat. Going feral is not really a good option. It's not as strong as other dps-classes and you won't get those super cyclones in every game (especially with feral specc). That is why ferals will lose alot of games against vanilla FOTM-setups. My reason for picking balance is because it brings something unique to the table, the best spell in the game (cyclone) available to be thrown all the time. Restoration druids are too easily thrown into bearform and feral druids can't throw cyclone in feral forms.
My advice for druids is to go restoration if you want to play in the arena. This is your safest bet. You won't be as good as a priest, but you will definitely be good enough to get a high rating with your team. And if you pick restoration, get feral charge. It's excellent when you have to go into defensive mode while attacked. It's also good for a bit of extra CC'ing when that is needed. Leave the balance tree for us 5 who are nuts enough to try it out vs top teams. Because I truly believe Medley will be a team over 2200 rating very soon, if we manage to replace our shaman during this period.
//Elora, Warders of the 7th sigil.
(btw, this is the second time I had to rewrite this, so apprechiate it please)
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Balance druids should be better at bursting than feral and feral is for survivability, but I suppose I need to learn to dps more in between easily removed roots and quite often only 3 second cyclones. Would also be nice to reach higher +dmg with my gear. As you can see on my profile I reach about +825 damage at the moment, which doesn't feel good enough.
I've pld as a boomkin in a 2100+ 5v5 team and currently play in a 2v2 team that flutters between 2000-2100. I think the combo of, all but unbreakable CC on healers and the potential for big crit burst dmg does make them a viable option if used correctly. However its pretty obvious that something like a mage just provides more stability all round, it covers more bases against a wider class range. I do love facing a warrior / priest combo though, they may as well just afk out, save themselves the time and humiliation.
It doesn't matter, much, how many druids that has reached over 2000 rating and so forth. I'm only interested if druids are able to compete in the setups of the best teams. I find myself quite useless if a mage is better all-around. Why would a competitive team take in a balance druid then. This blog focused on balance druids and you can see that there were only 4 over 2200 rating. I didn't really check if they all played most games either. I hope druids in general will become more of a viable option in the 5on5 arena, either by more druids in the cyclone battleground showing by example or blizzard taking actions for that to happen.
They just chain poly/silence/fear me as a priest, and cyclone our paladin at the start. Meanwhile their casters go all out bursting down our warrior extremely quick. Doesn't matter really if their CC breaks since they still have silence, fear and also their druid does some sick interrupting with feral charge and bash.
All I can say is that that setup would be really easy for us (warrior, priest, paladin, mage & rogue) if they didnt have that damn druid!
You dont lose combopoints when you shapeshit, unless they hotfixed it like 1week ago.
No but you loose when you switch targets to cyclone them.
Anything short of 5 none-set honor items + the ring from the spirit shards + full arena set, mixed with decent PvE items in the other slots just doesn't cut it at 2.2k+ at this stage of the arena.
Everyone who started 5on5 at the beginning, or even a few weeks after arena went live, maxed out all their arena gear by now. (Unless they switched spec, or were melee and went weapon crazy.)