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You are here: Home / Blogs / hirtr0 / WoW is dying?
WoW is dying?

By Leon 'hirtr0' Wu
Apr 6, 2012 15:38

World of Warcraft, released in 2004, has gone a long way. Three expansions later, the game still attracts a huge subscription base and popularity. However, at the end of 2011, Blizzard announced a loss in subscriptions, which continued throughout 2012. Blizzard, desperate at this point, released newly designed pay-to-ride mounts via the Blizzard online store, and promised to deliver their upcoming new title Diablo 3 for free to those signed up for the WoW yearly pass.

Blizzard, You got it all wrong.

What us subscribers needs is not a new $25 bind on account mount, nor a new sub plan. What we need is a complete overhaul of the fail expansion you called Cataclysm, which is bland and stale like the failed products from Gordon Ramsay's Hell's Kitchen.

WoW has always been a PvE game. No doubt about it. The original game, along with The Burning Crusade and Wrath of the Lich King, has provided new dungeons as well as raids to entertain us. However, with the release of Cataclysm, half of the PvE raids and dungeons are REUSED! Zul'Aman and the glorious Amani Battlebear (cough not glorious if it's easy in cataclysm), Blackwing Lair, and other instances have been incorporated back in release, why bother bringing it back?

PvP is even a bigger joke. In Wrath of the Lich King, Blizzard has announced that they disliked players being 100-0'ed in a few seconds, and vowed to increase the HP and mana pool to prevent that from taking place in Cataclysm. What I didn't expect is that the game literally went from everyone having a HP ranging from 20k-40k to today's 100k+ HP! By increasing the HP pool, you allow reaction time to slow down, which is one of the reason why it is hard to distinguish between good and bad players. Not only that, Blizzard turned a blind eye as wintrading/sales as well as MMR abuse gone rampant during s9/s10. During s11, with the release of IMBA trinkets such as Vial of the Shadows and Cunning of the Cruel, which completely ruined the PvP experience. Players who spent additional time progressing through PvE contents will have an advantage over regular players. (S8 shadowmourne and DBW much?) The use of PvE gear has made arena much unplayable vs a certain classes. If you enjoy rogue soloing you in a dance 100-0 as well as mage 70k shatters, I don't know what to tell you...

Most of the old players, like me have gave up on the game and moved on to other things. I, however, have often pondered about the changes to the game and its course. Whether the game will be balanced in the new expansion coming up later this year or not, only time can tell. I do know that if the expansion is a failure, it might mark the end of a dominant MMORPG.

Please Blizzard, do NOT fuck this up.

P.S: For those of you who still plays WoW and follows the PvP scene, the North American Invitation, an online tournament, will host its 3rd event coming up. For more information you can visit their website at


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