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Updates on SK version 4

By Andreas 'bds' Thorstensson
Sep 27, 2007 10:28


Hey everyone,
I am really thrilled, the new site is progressing fast now. Some features are damn nice additions. I hope I will be able to add everything I have in mind before release.
There will be some changes in terms of users. First of all since so many are asking, old accounts will be moved!
A) If you fake your gender, your account will be banned. So everyone who is faking now, change back.
B) You wont be able to rename your username on the new site, so if you consider doing so, do that now. Also, - and _ wont be allowed in nicks, keep that in mind (only a-z and 0-9).
C) Only one email address per user will be allowed. So if you are using multiple accounts with the same mail address, you need to change that. Only the first one registered with that email will work.
D) I will deactivate accounts that have been idle for over a year, so if you know you havent logged in for a while do that now, or be prepared to lose the account. A deactivated account means ppl can take that username.
Stay tuned...



How to fail a league (aka WSVG)

By Andreas 'bds' Thorstensson
Sep 13, 2007 12:23


To run a successful esport league these days are quite hard. You need a serious and structured organization, a high value set of sponsors, a dedicated and experienced staff, add a well known brand and you have come very far.
The next crucial step in making it a success are the games.
Do not try to create an esport community from scratch for games that don't have them (ie Guitar Hero and Fight Night). These can be smaller tournaments for the entertainment and maybe they will grow and become major games in the future.
Do not remove the most popular PC based esport games there is today (i.e Counter-Strike 1.6 and Warcraft III). You have the community, you just need to add the games. How hard can it be?
Do not focus on games with a very small user base with, to be honest, no real fix stars (i.e Quake IV). Guess people will be pissed about this comment, but that is how it is. Most of the interesting players quit the game a long time ago, and Quake IV is just not very popular. It reminds me of the Painkiller era.
Do not add a format which you think would work out but the community knows it won't (i.e World of Wacraft 3v3).
Do not overdo prize money for games that aren't that big yet. That will evolve with the popularity of the game. Most teams would have played the WoW tournament with a 4th of that prize money this year. Then when you have the community with you, slowly raise and raise.
And last but not least, listen to the community and its teams.



The new site

By Andreas 'bds' Thorstensson
Sep 10, 2007 18:45


I am coding 24/7 now, be prepared!
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