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Time:   23:58:20 CET   14:58:20 PST   17:58:20 EST   06:58:20 Seoul   05:58:20 Beijing

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Swedish WCG-Qualifier: 2

By Andreas 'adrenaline' Peev
Aug 6, 2007 03:49


I´m normally not the guy who talks alot about these things but i really get upset when 150 people queries me on IRC asking what really happened in our game versus SK and accusing us of abusing the rules, so I´m writing this to clear things out and tell you a little more about our way throught the qualifier. Remember, this is my version. Enjoy!
-- Groupstage 1 --
Defining stars (12-18)
We started out very bad early in the first game by losing 12-18 to defs on dust2. Though already there we had some trouble with Cem´s microphone not working properly which caused some problems with our communication and i belive that´s why we lost the first game. I don´t want to talk bad about defs, they´re really a good team and they really deserved to win but we lost a lot of rounds because we simply couldn´t communicate.
EvilZone.se (19-11)
On our second match against EvilZone.se we weren´t that confident about winning since we all knew that they were bootcamping at IOS and was well prepared for this event. The match itself turned out to be pretty easy with us winning 19-11 and giving us a pretty nice second lead in our group. A while after the game one of the admins messaged us and said that they had removed 6 rounds from our score, the reason behind it was that one of our players accidently throwed a nade over the B1-roof and hippe from our team double-ducked a few times where it didn´t matter. Though, when admins was watching the demo they also found players from EvilZone.se doing the same thing causing them also losing 3 rounds leaving us with a final score of 13-11. I just want to point out that we weren´t very satisfied with this score so we tried very hard to win the rest of the matches to even out this score and get a decent place in the group.
Playzone (10-20)
The third game started out way better then i expected with us taking the lead 8-7, but then changing sides and got rolled over which left us with the score 10-20. Fair and square, we all knew that we had to win versus SK in the upcoming game on de_nuke to advance through the group-stage.
SK (18-12)
After some trouble we finally started the game, losing the pistolround and winning our eco-round gained us some confidence and put us in the lead with 13-2 as ct. Worth mentioning is that we had to pause two times because of Firat´s ISP giving him a hard time and my computer constantly crashing due to my bad GFX. Then as T we had some trouble with Firat´s ISP and decided to play 4on5 until we had enought rounds to win the match (16-7, 18-12 end-score).
Omogen (20-10)
There isn´t very much to say about our last game against Omogen, they put up a good fight and we had some trouble with winning back the rounds as T with me constantly lagging cuz of my bad GFX (yeah, i´m getting a new one next week YAAY), but we eventually won the game 20-10 giving us a pretty OK 3rd place in the group.
-- Quarter Final --
Skillz Of Borås (1-0) default win
When we connected to the server the players in SOB asked us if we wanted to recieve a default win because one of their players didn´t use the right steam-id that they registred for the Qualifier with. After all our trouble with ISP´s and computercrashes we made all decided to take the forfeit. A forfeit that made people flame us for being cowards and didn´t have anything to do in this Qualifier, but in the other hand, rules are ment to follow.
-- Semi Final --
SK (best of three maps) 13-16, 16-14, 16-14
The first map started out pretty bad for us, losing the pistol-round and a few rounds later had to replace me with our sixth player due to my computer constantly crashing when i walk through or see a smoke. After a 8-7 lead for us the first haf SK locked the game and won it with a tight 13-16 on inferno.
Moving on to dust2 SK started out pretty good winning the first side 8-7 and after we won the pistols we managed to get back and win the map 16-13. After the match we had to wait for the admins to pick the last and final map since we both won our maps (1-1), it turned out to be de_train.
The map turned out pretty well for us, giving us a lead 9-6 in the first half, then locking it down on a very close t-side 7 to SK´s 8 winning 16-14. Words can´t describe how happy we were after winning 2 maps in a row against such a good and respected team, and since fnatic already won 2-0 vs defs we had to start the final game vs fnatic right away.
-- Final --
fnatic (5-10, we didn´t finish the match)
About halfway into the ct-half admins told us to pause the game in halftime because SK made a protest about a bugflash on the last map against them. So there we were, about an hour after we won vs SK and was asked to check the HLTV-demo to confirmed that we throwed the flash. The rules about this say "If a bugflash occurs, you should inform the opponents immidietly", and we didn´t find out until 55 minutes after the game, which should leave the score as it was. We also made a protest about SK|SpawN duck-walking alot of times during the match against us even though the rules said that you weren´t allowed to duck-walk, but the admins didn´t care, they were on SK´s side..
I actually never thought SK would sink to this level, such a respected and famous organisation shouldn´t be handeling their problems like this. Pathetic.
/ adrenaline
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