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Decisions everywhere

By 'Perdita'
Apr 3, 2008 15:39


A different playstyle, an extraordanary difference in APM and weird creepjacks - an observer can simply call it "cheat" or "hack" but a league official got a problem now. In case of paying money for games it causes alot of work and cleverness to detect the cheat. While Counter-Strike got Aequitas we can not guarantee that all maphacks, voiceabuses and accountshares get busted. Only analysis of the style and key uses could help against the two problems mentioned first and WaaaghTV Recorder helps a bit in the third case. But nevertheless an admin could never get a 100% guarantee that he is right: So how do you dare to decide about these cases?

Another fact in getting rid of cheaters is the external input of sources. Verbal propaganda and other advices from 3rd parties make it even more difficult to detect the true situation and could lead into a wrong decision. Eric would never been banned by EPS Germany if there wouldn't have been the "logfile xy" and the "reliable person" behind this file. Even the chaotic situation in mousesports 18 months ago related to an Intel Friday Night Game where Spell had to win over Bash has been pushed by verbal propaganda. The result was the two-year-ban of Gnollmann in all ESL-competitions. He mentioned that the arrangement of the match never has been accepted or planned by anyone and having jokes in such situations seems to be quite mormal.

Beside cheating there is a more specific task for an admin during an event. When is the time up for a defloss, is there a chance for a disconnected player for getting a regame, what kind of bad manner should you punish and what way. Having rules and regulations helps alot but not all cases can be covered and an admins work begins. Sure thing is that many observers know them and attack every decision made against these rules.

The key of a smooth competition is the access to all parties during the event. Communication with teams, managers, hosts, streamer, coverage etc is a must-have! An admin or referee has to work with the involved parties and not against - this means punishments should be the last medium for solving problems. Sensitivity is a thing that splits up the community. Throwing around with Penalty Points or accepting a limit of tollerance leads into a situation where words like "wrong decision", "incapacity" or "coruption" come up.

People acting like this normally imagine they are the better referees. Never forget there is no education in esports administration yet. Every admin learns how to react and act by doing his work. And even the projects differ in their needed references. While an ESL admin has to manage a whole league (sometimes with 50+ teams) other league admins in WPL, NGL or WC3L can react more efficient in a clanwar. The first type of admin normally only administrates the league and solves upcoming problems. The second typo moderates single clanwars and systems like King-of-the-Hill really need more attention towards an admin.

But when we follow the scene we can expect to see a small amount of people having multiple projects to lead and administrate. Why don't we have more "super-admins" like the community reacts very often? Why do thes blame and flame projects and attack the normally unpaid referees with phrases like "He just wants to feel like god" and "OMG what a dumb guy making such decisions"?

Feel free to post your own opinion and feel free to apply for leagues like WC3L, NGL ONE and TGL. Maybe the community gets the chance to change something?
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