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Time:   23:16:50 CET   14:16:50 PST   17:16:50 EST   06:16:50 Seoul   05:16:50 Beijing

BLOGS
CS:Source with new money system

By Ladislav 'La0' Noskovič
Sep 23, 2006 20:40


PRICING ALGORITHM
Most of the weapons and equipment in Counter-Strike have had the same prices since the day the game was first released. These prices greatly affect the overall balance of the game. We at Valve know we're not alone in thinking that some of the prices in the game have never been exactly what they should be. (Uh, night-vision?) But rather than tweaking the values ourselves, we thought we'd rather let you decide. Coming soon in Counter-Strike: Source is a new system that sets the prices of what you can buy based on, well, what people are buying.
Starting on October 11th, the prices of weapons and equipment in Counter-Strike: Source will be updated each week based on the global market demand for each item. As more people purchase a certain weapon, the price for that weapon will rise and other weapons will become less expensive.
Gather player purchase data. Each week, the total number of weapons purchased world-wide since the previous week's change is counted. The purchase data is gathered directly from game servers. Every 24 hours, game servers upload a file to Steam listing the quantities of all items purchased over the course of the previous day.
Slice up the Money Pie. The new price for each weapon is based on the total amount of money spent on that weapon. The percentage of money spent on each weapon during the week is used to determine the percentage by which its price moves the next week. So if 10% of all dollars world-wide are spent on the Maverick M4A1 Carbine, then its price will increase by 10%.
A note about pistols. The purchasable items are split into two seperate groups: pistols, and everything else. This is an artificial segmentation of the economy designed to preserve Counter-Strike's "pistol round" -- the early period during which players can not yet afford the game's more powerful weapons. (If the pistols were included in the larger pool of prices, they would often become too expensive to afford during the beginning of a match.) Pistols are also given to players for "free" at the start of each round, which would artificially affect the economy.
b[Ups and Downs. In order to decide which items increase in value and which ones decrease, we order the list of all items based on the number of purchases for that weapon or piece of equipment for the previous week. We then split that list in half, with approximately 50% of global money spent above the line and 50% below. Items above the line increase in value, items below decrease.
A (somewhat) closed system. In Counter-Strike, each gameserver is its own instance of the game world. Unlike persistent "massively multiplayer" games, there is no open-ended economy. Until now, each gameserver presented its weapons and equipment for sale according to pre-set values which never changed. Now, the prices are dynamic. However, the total default amount of money available for players to spend on each server will be unchanged. At the start of a round, the default amount of money available for each player will remain $800.
It's all up to you. There is a massive community of people playing Counter-Strike, and for the first time the actions of the community are going to affect all Counter-Strike players. We're anxious to see the ways in which the game changes as a result of the global community of gamers exerting their influence.
DYNAMIC WEAPON PRICING
The cost of weapons and equipment that you purchase in Counter-Strike: Source are now based on an algorithm that calculates the global market demand for various weapons. As more people purchase a certain weapon, the price will rise and other weapons will become less expensive.
Starting October 11th, the prices you pay for weapons in Counter-Strike: Source will be updated every Monday based on the volume of purchases over the previous week.
PRIMARY WEAPONS + EQUIPMENT

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Assault Suit

current price
$1,000

projected price
$1,104 (+10.4%)

Maverick M4A1 Carbine

current price
$3,100

projected price
$3,390 (+9.37%)

CV-47

current price
$2,500

projected price
$2,698 (+7.92%)

Magnum Sniper Rifle

current price
$4,750

projected price
$4,744 (-0.13%)

M249

current price
$5,750

projected price
$5,716 (-0.59%)

Krieg 552

current price
$3,500

projected price
$3,478 (-0.63%)

Schmidt Scout

current price
$2,750

projected price
$2,732 (-0.65%)

ES C90

current price
$2,350

projected price
$2,333 (-0.72%)

Bullpup

current price
$3,500

projected price
$3,464 (-1.03%)

Leone YG1265 Auto Shotgun

current price
$3,000

projected price
$2,964 (-1.21%)

K&M Sub-Machine Gun

current price
$1,500

projected price
$1,480 (-1.33%)

Clarion 5.56

current price
$2,250

projected price
$2,218 (-1.42%)

Leone 12 Gauge Super

current price
$1,700

projected price
$1,674 (-1.53%)

D3/AU-1

current price
$5,000

projected price
$4,908 (-1.84%)

Krieg 550 Commando

current price
$4,200

projected price
$4,113 (-2.08%)

IDF Defender

current price
$2,000

projected price
$1,956 (-2.2%)

HE Grenade

current price
$300

projected price
$290 (-3.33%)

Kevlar

current price
$650

projected price
$627 (-3.54%)

Flashbang

current price
$200

projected price
$189 (-5.5%)

Schmidt Machine Pistol

current price
$1,250

projected price
$1,165 (-6.8%)

K&M UMP45

current price
$1,700

projected price
$1,553 (-8.65%)

Smoke Grenade

current price
$300

projected price
$268 (-10.67%)

Nightvision Goggles

current price
$1,250

projected price
$1,080 (-13.59%)

Ingram MAC-10

current price
$1,400

projected price
$1,204 (-13.97%)


SECONDARY WEAPONS

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Night Hawk .50C

current price
$650

projected price
$930 (+43.08%)

.40 Dual Elites

current price
$800

projected price
$790 (-1.25%)

ES Five-Seven

current price
$750

projected price
$731 (-2.53%)

228 Compact

current price
$600

projected price
$580 (-3.33%)

K&M .45 Tactical

current price
$500

projected price
$479 (-4.2%)

9x19mm Sidearm

current price
$400

projected price
$340 (-15%)

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